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Wonder Boy: The Dragon's Trap
#1
There's good news and bad news about this game. Good news is the sprites are on PNG texture atlas sheets. Bad news they're really chopped apart.
Here's an example, anyone know and easy way to reassemble them properly?

Example Image
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#2
I've dealt with similar sprites in the past, usually there's some kind of information to go with it instructing you how to construct it. Are there any files nearby that might contain that?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#3
(12-13-2017, 03:56 AM)puggsoy Wrote: I've dealt with similar sprites in the past, usually there's some kind of information to go with it instructing you how to construct it. Are there any files nearby that might contain that?

Yep, there are .bin files along this PNG pictures. I bet they are the files that works with this graphics in order to draw them correctly in the game.

This is a sample of all the files that are in the "atlas" folder of the game (and have the same name as the image posted by Carpaccio):
HeroHuman BIN File (MEGA)
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#4
I'm investigating but the .png file is a bit weird. Carpaccio, was the image stored exactly like this or did you have to use some kind of extractor? I ask because I assembled one of the images by hand, and there are some strange artefacts that I can only imagine are due to incorrect image decoding.

[Image: tfQby1F.png]
Another weird thing is that each chunk doesn't go directly below the previous one, but it goes 2 pixels higher than that. It's really odd.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#5
I noticed that myself, and...I really can't explain it. The game installation has them as PNG already, and in that state. I've done nothing to the files other than upload them. So yeah, these are a weird rare case of the internal files being basic formats but being unusual in some way still.
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#6
Hmm, alright then. My main goal right now is figuring out how to construct the images with the file Oscar92player provided (which indeed seems to contain the appropriate information), but once I've done that I'll take a closer look at these issues to see if it's something I can fix.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#7
How goes this little project? Any progress?
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#8
Sorry to bump again, but I'd still like to see a solution for this...
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#9
Sorry! I've been busy with other projects and just life in general. These kind of these tend to fall to the bottom of my to-do list :\ I'll take a look when I have the time but even then I can't guarantee I'll come up with something useful.

By the way, could you re-upload the image? Seems the original link is broken.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#10
Does anybody still have interest on the sprites of this game?
I don't have a perfect solution but managed to find a way to cut the excess pixels for each tile, however the assembling still needs to be done by hand.
Here is one animation that toke me around a hour to assemble, if there is any interest I will do the rest.


Attached Files Thumbnail(s)
   
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