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Resident Evil for Game boy color
#1
Question 
Hi guys, been long time I don't post here but I'm in need of people with more experience Shy 

I'm working on a mod for the pc version of Resident Evil recreating the looks of the canceled Game boy color version.
So i'm recreating the characters sprites as voxel models, I was using emulator screenshots as a guide for making them but when I started working on Jill's model I realized I dont have the sprites in the correct scale. I realized this because years ago Lestar from the assembler and El otro lado forum shared a sprite sheet of what it looks like the front sprites of jill extracted from the rom with the correct scale and no matter where I took the screenshot I cant get that same sprite size because the games scales the sprite up/down depending the camera angle.


I decided to try to rip the sprites directly from the rom and made some progress but I´m now stuck.
I'm using YY-CHR and found the sprites at the very end of the rom but I can't seem to put them together (I rip some sprites before but never this big and never this complicate Ouch! ).
You can see Rebecca's sprite on the image below, I been toying around with diferent options for a good time but cant sem to pass this point.
Any ideas or suggestions?
Thanks in advance.

[Image: HAlJ7HG.png]
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#2
It looks like the sprite tile should be 16x16 but you set it as 8x8. Can you try adjusting the width?

- Rufas
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#3
Excuse my ignorance how exactly I do that? Shy 

looking how to change that I created a new pattern and kinda got better maybe? Thinking 

[Image: Fjm8CQV.png]
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#4
It is never right when your image have odd/even row gap. It should look like this:

[Image: hBQ8uZv.png]

Seems like the sprites is in 4-bpp, not 2-bpp.

Tile Molester can be download here:

http://www.romhacking.net/utilities/109/

You might need to do some work on finding the palettes. Good luck!
- Rufas
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Thanked by: LGB
#5
Thank you! almost there thanks to your help! Smile

its not perfect the palettes are a bitch, If I fix the color of one part it breaks anothe one, but is enought for what I need them.
EDIT: found the problem for some reason the outer part of the arms is overlaped on the center of the character body)


Thanks a lot dude.


(the left sprite is the one that Lestar ripped)
[Image: RcsR85o.png]
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#6
That's great! The palettes can be a nasty problem. Hope you'll have enough time and patience to fix them.

Good luck with your mod!
- Rufas
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Thanked by: LGB


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