Users browsing this thread: 1 Guest(s)
BUDGET CUTS VR MODELS
#1
Can someone make a Budget Cuts Vr models of ADAM, SUPERVISOR,AND WORKERBOT PLEASE
Thanked by:
#2
I've been able to find the supervisors and workers, but only as .objs, and the only textures I can find are for the eyes and ambient occlusion.
Thanked by: epictheroy3
#3
(10-27-2020, 03:32 PM)Balrogchar Wrote: I've been able to find the supervisors and workers, but only as .objs, and the only textures I can find are for the eyes and ambient occlusion.

thanks can you try to find rigs? or....

you cant.
Thanked by:
#4
(10-27-2020, 05:17 PM)epictheroy3 Wrote:
(10-27-2020, 03:32 PM)Balrogchar Wrote: I've been able to find the supervisors and workers, but only as .objs, and the only textures I can find are for the eyes and ambient occlusion.

thanks can you try to find rigs? or....

you cant.

I'm sorry, but the method I've got for this requires AssetUnpacker's object hierarchy in order to export all parts of the model/rig, and the robots do not show up in there. My sincerest apologies, but if you want these things rigged, you might have to figure out how to do it yourself. If you have the game, though, it shouldn't be too difficult to figure out the points of articulation, and a portion of those deform only certain sections of the model, so that could make things easier.
Thanked by:
#5
(11-02-2020, 06:30 PM)Balrogchar Wrote:
(10-27-2020, 05:17 PM)epictheroy3 Wrote:
(10-27-2020, 03:32 PM)Balrogchar Wrote: I've been able to find the supervisors and workers, but only as .objs, and the only textures I can find are for the eyes and ambient occlusion.

thanks can you try to find rigs? or....

you cant.

I'm sorry, but the method I've got for this requires AssetUnpacker's object hierarchy in order to export all parts of the model/rig, and the robots do not show up in there. My sincerest apologies, but if you want these things rigged, you might have to figure out how to do it yourself. If you have the game, though, it shouldn't be too difficult to figure out the points of articulation, and a portion of those deform only certain sections of the model, so that could make things easier.
Thank you anyway if you could post them or what ever you need to do... Thank you!
Thanked by:


Forum Jump: