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[Tutorial] How to rip sprites from Cuphead (EASY way with AssetStudio)
#1
Cool 
AAAAAANNNNNDDD I'm back with another tutorial folks! Big Grin 

The tutorial I seen for ripping sprites from Cuphead uses Unity Assets Bundle Extractor. (Which I linked here)
But it's kind a difficult way, because you export them from a "Texture2D" file (which is easy), but then you have to organize them (which is an extreme pain in the butt to do, and why the Cuphead Section on tSR lacks a lot sprites from it)

This tutorial shows you how to rip them easier than what the other tutorial shows you how to rip them.

1. First up, you'll need to download AssetStudio.

2. Open up Cuphead's files. (I recommend opening the "folder" than one file. You'll get everything if you open the folder.)

3. Click on "Asset list"

4. Click on "Filter Type", then click on "Sprite". (I highly recommend that you sort the sprites by name "0-Z")

5. Find the sprite you're looking for. It varies on what you're looking for. In Cuphead, some things are named kind of differently than others. Like, some of Mugman's sprites have "mm" in the file name.

6. Select the sprite (or hold SHIFT and select multiple sprites that you want), click on "Export", tell it to export "Selected assets" (or whichever one you prefer), and choose the file you want to export them in. (The files you export will get dumped into a folder named for what type of file it is. In this case, since you're exporting a sprite, the exported folder will automatically be named "Sprite")

Aaaaaannnnnddd that's all! I hope this was helpful! If you see anything I missed, be sure to comment down below and let me know.
Good luck ripping Cuphead's sprites! Smile
If you can't handle the heat.
You can't handle the Neutron Style.
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#2
Isn't it the same thing over here, a thread from 3 years ago?

https://www.vg-resource.com/thread-31730.html

- Rufas
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#3
Uh, no. That tutorial uses Unity Assets Bundle Extractor.
This one uses AssetStudio.

And you don't have to spend months getting the sprites from a single to multiple sheets. You can get a single sprite, and organize them on a sheet (or put them in a ZIP file) with ease
If you can't handle the heat.
You can't handle the Neutron Style.
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#4
Is there a way to rip sprites using AssetStudio from mobile apps?
I was gonna rip from a game, but I don’t know if there’s a way.
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#5
A little off-topic, but since you're new here, I'll let it slide this time. Wink

For ripping from mobile games, you might want to give these a read:
https://www.vg-resource.com/thread-25997.html
https://www.vg-resource.com/thread-31141.html

(Also, AssetStudio can only open files for games that run on Unity, so games like Hill Climb Racing 2 (a game that doesn't run on Unity) won't work.)
If you can't handle the heat.
You can't handle the Neutron Style.
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#6
Sorry that it’s off topic. Also, I can’t seem to find the files I’m looking for on my mobile device. Are you able to use assetstudio on a mobile device?

edit: Just ignore these now, I gave up on that awhile ago
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#7
i want just to rip that sprites i dont want to download anything
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#8
Uh... what are you even talking about?
If you can't handle the heat.
You can't handle the Neutron Style.
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#9
Which assetstudio version?
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#10
Since Random Talking Bush discovered a glitch in versions of AssetStudio after version 0.16.8, use version 0.16.8 or this modified version, for now at least.
If you can't handle the heat.
You can't handle the Neutron Style.
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#11
(08-02-2022, 07:23 AM)DogToon64 Wrote: Since Random Talking Bush discovered a glitch in versions of AssetStudio after version 0.16.8, use version 0.16.8 or this modified version, for now at least.

I could have issued that when I first saw the glitch.
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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