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need help converting trackmania gbx files
#16
you can fix it by changing the amount by just any number
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#17
(08-29-2021, 11:39 AM)fajnygosciu1234 Wrote: you can fix it by changing the amount by just any number

Every subobject has an own transformation matrix. I am using it on the subobjects.
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#18
which number?


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#19
(07-30-2020, 12:03 PM)squidiskool Wrote: It didn't work at first, but I replaced "ASCII" in the code with "UTF-8". But oh brother. For some reason the UVs don't fit at ALL! What is going on?

Hey, update here: Apparently exporting to fbx screwed up the UVs. I tried OBJ and they FIT!

you need to flip the uvs, export then check flip uvs
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