Users browsing this thread: 2 Guest(s)
Secret of Mana
[Image: TxvwNaD.png]
Creating the palette cycles, WIP. Should be finished soon.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
Randi, Primm & Popoi (Palettes)

This sheet includes Shadow X1, X2 & X3.

- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3

And with this sheet, all bosses are ripped B)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
You've done a fantastic job!
Oh! What's Death Machine's palette swap? Should we slap a sprite of him on your existing sheet and rename it?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: Barack Obama
Death Machine (JPN) doesn't have a palette swap, it's a unique boss with chainsaws and a drill.

Kettle Kin (US/EU) is the censored version of Death Machine with a hammer and wheels. It's a palette swap duplicate of Kilroy, just with other stats. Kilroy (JPN: Guardian) itself looks the same in all versions of the game.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
Oh, I had no idea. I assumed they were both edited. Nice!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: Barack Obama
Assembled Weapons (WIP)
https://i.imgur.com/2tdrjmF.png
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
I do not envy you. That's coming along nicely, though!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
The easiest weapon to rip:
[Image: udlNZU7.png]

It's just one animation for each direction and never changes. The only visual difference is arrow distance and the amount of arrows.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
Progress on the bow sheet:
[Image: yQjetep.png]

Not really much to warrant an own sheet, therefore I will add Randi's & Popoi's sprites.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
Randi, Primm & Popoi (Bow), WIP
[Image: za1lbPe.png]

Needs the run animation and some organization. I used the code 01D652:45 to let the other party members vanish when they use a hand weapon. Also the Great Forest is pretty nice to get certain animations, like the silktail spamming acid rain and enables me to get frames from where they jump back on their feet. The other one is the Water Thug, who throws its spears after me and provokes dodging without me having an enemy body in the way.

[Image: spacer.gif]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
Randi, Primm & Popoi (Bow)

I hope I haven't overlooked anything.

I also fixed Popoi's weaponless sheet since frame 5-6 from the front walk/run animation were incorrectly mirrored. Another change is the battle stance, since the lance uses a different stance than the rest of the weapons.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
And of course I forgot something, the charged weapon walk was missing:
[Image: CUII82a.png]

I will submit this later, since I've already revised the sheet for a useless note which I removed (once a sheet is inside the revision process, you have to wait until this process is done, then you can try again).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
Would you consider adding the weapon sprites without a character attached?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
I'll put all assembled weapons with a complete tileset and all palettes on a separate sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
Randi, Primm & Popoi (Whip), WIP
[Image: XFOvirJ.png]

Randi is the only character without glitches when carrying/using a weapon. This is why I'm ripping him first for references, because the weapon sprites per frame are always the same.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton


Forum Jump: