Users browsing this thread: 2 Guest(s)
Secret of Mana
#16
Amazing! Should I upload them? Big Grin
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#17
No need to do that, I want to look longer at them and the more I do it, I keep finding mistakes that I want to correct. This is also the reason why I'm posting the progress of my sheets. For example, early sheets of Randi only had him with 5 walk frames on the front, while the other directions had 6 frames.

I'm currently rearranging them to give the animation order more sense (Dodge 1-3 in one row, Hit by Enemy in one row, attack frames together in one block, etc.)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#18
Submitted them in a better order, here is the final result:

[Image: 1jtWSBb.png]

[Image: sogArub.png]

[Image: lFnS453.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
#19
Just amazing. Great job, man.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#20
Random thought; Now that all the characters are ripped, would it be easier to just do weapons sheets separately? For instance, a sheet for all the Sword positions, Throwing Weapons, Spears, etc. People could use them in conjunction with the existing character sheets and you wouldn't have to worry about matching up sprites or doing overlays or anything.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#21
A single weapon sheet would be nice. If I look at the other sheets in the section, weapon sprites and effects glitch out a lot and can't be properly ripped at a 100% rate. When I'm done with backgrounds, I'll take a look.

Progress on the interior set 1:
https://i.imgur.com/VnLm4QD.png
Everything is ripped, just needs a little bit order. Not doing the animations, as they are already on a separate sheet.

I thought a lot about how I could rip the interiors most efficiently. Turns out that a substantial part of them gets reused in other towns. Mandala is just a copy of Potos, Tropics uses rooms from Kippo and Pandora and the hostels are used nearly everywhere (except Tropics, which doesn't have a hostel).

Also normally, the interiors have a lot of black between them, as most of them are just rooms on a single map that you can traverse through certain cheat codes. I decided to just rip the rooms and cut the black tiles off as much as possible, as some maps are using black tiles to an enormous extent. And since they are shared and all over the place, it wouldn't make much sense to leave them in their original map anyway.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#22
Huh. I never noticed that about the interiors. Guess they got away with it. Ah well who plays SoM to look at the furniture?
Reply
Thanked by: Ton
#23
Me too, it never came to my attention. I noticed that the hostels were the same, but nothing else.

Maybe the developers decided to be lazy because at the point where you leave Potos and can't trespass it again (except with the SELECT trick), you will forget about it when you're reaching Mandala. Same thing with Tropics, a town which gets abandoned and essentially becomes useless in the middle of nowhere.

Interior Set 1 is now on the site. In the end, I didn't change much:
https://www.spriters-resource.com/snes/s...et/130072/
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#24
Submitted several backgrounds.

https://www.spriters-resource.com/snes/s...et/130072/ Potos, Kippo, Pandora, Mandala, Tropics, Kakkara, Todo, Neko's, Santa's (Interior)
https://www.spriters-resource.com/snes/s...et/130074/ Northtown & Southtown (Interior)
https://www.spriters-resource.com/snes/s...et/130075/ Gold City (Interior)
https://www.spriters-resource.com/snes/s...et/130079/ Matango & Turtle Shell Island (Interior)
https://www.spriters-resource.com/snes/s...et/130076/ Imperial Sewers
https://www.spriters-resource.com/snes/s...et/130077/ Imperial Sewers (No Water)
https://www.spriters-resource.com/snes/s...et/130078/ Gaia's Navel

Doing the castles (Imperial Castle, Elinee's Castle, Pandora Castle, Tasnica) and the ruins (Northtown Ruins, Pandora Ruins) next.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#25
I'll be doing Undine's Cave, The caves leading to Dwarf Village, and the Underground Palace. And then probably no more SoM stuff for a while. Probably.
Reply
Thanked by: Ton
#26
Just decided to do the Mana Fortress first.

https://www.spriters-resource.com/snes/s...eet/130179 Mana Fortress (Exterior Panorama)
https://www.spriters-resource.com/snes/s...eet/130178 Mana Fortress (Exterior)
https://www.spriters-resource.com/snes/s...eet/130177 Mana Fortress F1 (Variant A)
https://www.spriters-resource.com/snes/s...eet/130176 Mana Fortress F1 (Variant B)
https://www.spriters-resource.com/snes/s...eet/130175 Mana Fortress F2
https://www.spriters-resource.com/snes/s...eet/130174 Mana Fortress F3
https://www.spriters-resource.com/snes/s...eet/130173 Mana Fortress F4 (Thanatos' Boss Area)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#27
More castles:

https://www.spriters-resource.com/snes/s...et/130204/ Pandora Castle (Interior)
https://www.spriters-resource.com/snes/s...et/130183/ Elinee's Castle (Interior)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#28
https://www.spriters-resource.com/snes/s...et/130309/ Mandala Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/130302/ Imperial Castle (Interior)

Somedit displayed them with some glitches, like the castle had a weird and impossible shadow on one of the doors, which I had to remove manually. The ruins had one pixel from one tile replaced with pure black, so I edited that too.

I also renamed the former Mana Fortress sheet, cut off the duplicate maps, which were incomplete anyway and put it into the "Miscellaneous" section.
https://www.spriters-resource.com/snes/s...eet/40855/ Animated Tiles #2

Sheets from other submitters also need an update, like Kakkara Exterior with its incomplete map.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#29
Finshed
https://www.spriters-resource.com/snes/s...et/130337/ Tasnica (Interior)

Unfinished:
https://i.imgur.com/8WYSJRt.png Pandora Ruins Interior WIP

The ruins tileset in general has this problem within Somedit. It's always one single colour, either just one pixel or entire stripes which have their colour replaced with pure black. I have to cut off the walls on an extra picture (since they are black too), edit the palette and then put it on the original sheet back again. At least I don't have to capture the maps, just arranging them on a sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by: Ton
#30
WIP:
https://i.imgur.com/cNzwRsr.png Northtown Ruins Interior

Same problem as Pandora Ruins Interior, one stripe of the floor is black and needs recolouring.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Forum Jump: