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10-30-2020, 09:19 AM
(This post was last modified: 10-30-2020, 09:36 AM by Kold-Virus.)
Thank you, it seems to have worked!
EDIT: OK Maybe I'm quite dumb, but the script doesn't seem to want to use the animations..
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
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You need to put everything you want to load (your model and anims, texture if you want) in the same folder. Select the first option (merge all assets) and open the g1m file.
Some HW anims are broken, I'll go back to them at some point, there are a few semantics that I had wrong
Posts: 1,044
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10-31-2020, 04:09 PM
(This post was last modified: 10-31-2020, 09:42 PM by Kold-Virus.)
Oh! I didn't realize they were broken, that must be why. I'll try again with Atelier Ryza then. I was sure I had that Merge all assets button clicked...
Figured it out, Joschka. I had "only models when merging" checked lol
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 10
Threads: 0
Joined: Nov 2020
is there a guide out there that shows you how to rip models and animations from Dissidia Final Fantasy NT models into 3ds max? I would like a tutorial on how to do this! Thanks in advance!