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Add Weapon Support for SSBP Viewer [C++, monetary compensation available]
#1
Hello! This isn't directly related to ripping, and might be a long shot but I at least want to try.

For some background info, the mobile game Fire Emblem Heroes uses the SSBP file to store 2D models and animations (SpriteStudio binary file). Since it's 2D, all the textures are disassembled parts that are pieced together by a program. I've been using SSBP Viewer by Deefunct on GitHub to export the animation frames and turn them into gifs using Photoshop. 

The program doesn't support loading the separate SSBP files to replace the dummy weapons (the way the game does), but I'm able to get around that by hex editing the dummy weapon's dimensions and texture. The problem is, some weapons have animations themselves, and there's no way for me to play them with the unit's animations besides manually editing in Photoshop or playing the animations in-game and print-screen ripping from there.

I'm willing to offer financial compensation for anyone who can find a workaround! I have a max budget of 35 USD (PayPal, or e-transfer if you're Canadian) but honestly I'm desperate enough for any sort of solution because someday this game is going to go offline and I will be stuck manually photoshopping in animations forever. 

I've attached a copy of the program and an example of a model with an animated weapon. Just open two separate file explorer windows and drag-and-drop an ssbp file into "ssbp_viewer.exe".

Thank you for your time!


Attached Files
.zip   SSBPviewer-sample.zip (Size: 700.28 KB / Downloads: 142)
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