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Mario and Sonic Olympics 2020 .PAC files?
#1
So I'm looking to rip some models from Mario and Sonic Olympics 2020 and I managed to get to the .pac files. However, I'm not sure how I should extract. Looked around and can't find anything that works.
Anyone mind helping?
https://www.mediafire.com/file/pub02r7ts...g.pac/file
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#2
looking into it now hopefully we can get this working
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#3
(11-26-2019, 06:44 PM)SniperDragon32 Wrote: looking into it now hopefully we can get this working
Managed to extract the .pac files using Switch Toolbox.
Only problem now is that there are files that end with .model and .material that I have no idea what to do with.
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#4
just curious how did you extract them with the switch toolbox?
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#5
(11-27-2019, 12:05 AM)SniperDragon32 Wrote: just curious how did you extract them with the switch toolbox?
Grabbed the last version of switch toolbox and just opened it.
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#6
(11-27-2019, 04:35 PM)joshl92 Wrote:
(11-27-2019, 12:05 AM)SniperDragon32 Wrote: just curious how did you extract them with the switch toolbox?
Grabbed the last version of switch toolbox and just opened it.
yeah i got it in a few also do you mind dming me the game files if you don't want to that is fine
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#7
Same file system as sonic forces. pretty sure you find .skl.hkx along the .model files.

you will need this to make those .skl.hkx useable:
https://drive.google.com/file/d/1biUTlaG...p=drivesdk

and modelfbx to convert the models into fbx:
https://github.com/blueskythlikesclouds/...-sonicglvl
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#8
(11-30-2019, 02:07 AM)rveyrand Wrote: Same file system as sonic forces. pretty sure you find .skl.hkx along the .model files.

you will need this to make those .skl.hkx useable:
https://drive.google.com/file/d/1biUTlaG...p=drivesdk

and modelfbx to convert the models into fbx:
https://github.com/blueskythlikesclouds/...-sonicglvl
when i unpacked the file he posted above it didn't come with a .skl.hkx so idk what to do about that
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#9
(11-30-2019, 06:44 PM)SniperDragon32 Wrote:
(11-30-2019, 02:07 AM)rveyrand Wrote: Same file system as sonic forces. pretty sure you find .skl.hkx along the .model files.

you will need this to make those .skl.hkx useable:
https://drive.google.com/file/d/1biUTlaG...p=drivesdk

and modelfbx to convert the models into fbx:
https://github.com/blueskythlikesclouds/...-sonicglvl
when i unpacked the file he posted above it didn't come with a .skl.hkx so idk what to do about that
it seems like the skeleton file is hidden in a separate .pac file, one that is shared for all character suits.
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#10
(12-01-2019, 04:04 AM)rveyrand Wrote:
(11-30-2019, 06:44 PM)SniperDragon32 Wrote:
(11-30-2019, 02:07 AM)rveyrand Wrote: Same file system as sonic forces. pretty sure you find .skl.hkx along the .model files.

you will need this to make those .skl.hkx useable:
https://drive.google.com/file/d/1biUTlaG...p=drivesdk

and modelfbx to convert the models into fbx:
https://github.com/blueskythlikesclouds/...-sonicglvl
when i unpacked the file he posted above it didn't come with a .skl.hkx so idk what to do about that
it seems like the skeleton file is hidden in a separate .pac file, one that is shared for all character suits.
i don't have the files so i can't find go look sadly
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#11
so i found some called silver.skl.pxd so...
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#12
Looking through the files, the only skeleton files I can find at all are .skl.pxd
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#13
[attachment=10178 Wrote: joshl92 pid='657046' dateline='1575263529']Looking through the files, the only skeleton files I can find at all are .skl.pxd
yeah i found that too


(12-02-2019, 12:16 AM)SniperDragon32 Wrote:
(12-02-2019, 12:12 AM)joshl92 Wrote: Looking through the files, the only skeleton files I can find at all are .skl.pxd
yeah i found that too

that is what happens when you put it on a modelfbx on the sonic forces tools


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#14
That reminds me; Does anyone here know how to rip the models from Sonic and All-Stars Racing Transformed?
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#15
(12-02-2019, 01:37 PM)ninetalescommander Wrote: That reminds me; Does anyone here know how to rip the models from Sonic and All-Stars Racing Transformed?
i don't why though? this is for the olympics isn't it?
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