Users browsing this thread: 1 Guest(s)
Kaneko Ripping Project
#31
Fly Boy (AC):
General Sprites
General Sprites

Backgrounds are the only thing to rip. I heard that in the defunct Kaneko website, there was a supposed Fly Boy remake for Super Nintendo and Genesis, but i'm not that exists or not.
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond
#32
Chester Cheetah: Too Cool To Fool (SNES):
Continue Screen
Continue Screen
 
Ending
Ending
 
Enemies
Enemies
 
Stage Clear Screen
Stage Clear Screen

In my honest opinion, this game along with Wild Wild Quest, is not REALLY that bad. If you don't like those two games, than I have NO problem with that whatsoever.

Alright, So I have some progress with some games complete (although some don't have the backgrounds being ripped)
Games Completed:
* Air Buster (AC)
* Boggy '84 (AC)

* Fighting Roller (AC)
* Fly Boy (AC)
* Go Go Mr. Yamaguchi (AC)
* Jump Coaster (AC)
* Jump Kun (AC, PROTO)
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond
#33
I didn't know you ripped SNES. Neat!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: AFruitaday!
#34
Zen Nihon Senshuken GT Kai:
Car 1
Car 1
 
Car 2
Car 2
 
Car 3
Car 3
 
Car 4
Car 4
 
Car 5
Car 5
 
Portraits
Portraits

I'll rip all the cars later and the cars on the snes game. 
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond
#35
Zen Nihon GT Senshuken (SNES):
Main Menu
Main Menu


Zen Nihon GT Senshuken Kai:
Car 6
Car 6
 
Car 7
Car 7
 
Car 8
Car 8
 
Car 9
Car 9
 
Car 10
Car 10
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond
#36
Really liking those. Not many people rip from racing games.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Reply
Thanked by: AFruitaday!
#37
(12-17-2019, 05:54 PM)AFruitaday! Wrote: OK, so I have shots of sprites from Gals Panic 3, and I want to know what's going on these sprites from the ROM data, so here:
[Image: GP35.png][Image: GP36.png]
What's Happening? Compare the two pictures. If you got any idea what's happening, let me know. This also happens to the aforementioned games before.

Probably too late but I found what's happening. Gals Panic 3 graphic files are a mix of flags and pixel data. The first byte read is a flag, and the flags follow this logic:

If flag <= 0x7F - Repeat next byte X times (X is the flag value)
If flag >= 0x80 - Read next X bytes as pixel data.
Reply
Thanked by: AFruitaday!
#38
Zen Nihon GT Senshuken Kai:
Car 11
Car 11
 
Car 12
Car 12
 
Car 13
Car 13
 
Car 14
Car 14
 
Car 15
Car 15
 
Car 16
Car 16
 
Car 17
Car 17
 
Car 18
Car 18
 
Car 19
Car 19
 
Car 20
Car 20

I don't know any of the cars names sadly, if anyone can find out, please and thank you. (You don't have to do it though)
Thank you so much for how the graphics in Gals Panic 3 works! But how can I solve these flags and pixel data?
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond
#39
(01-31-2020, 06:14 PM)AFruitaday! Wrote: Thank you so much for how the graphics in Gals Panic 3 works! But how can I solve these flags and pixel data?

I don't know if there is a program that'll do this, but I created a Python script that does this. Just keep in mind that this type of script normally wouldn't see the light of day, I focus first at creating a working proof of concept and after I figured everything out I worry about polishing.


You'll need to put informations like Width, height, image offset, palette offset, palette file, graphics file and output file name. In theory, everything should work fine and inside there is information for an working example. Also, you'll need to use Python IDLE and have Numpy and Pillow installed.

https://drive.google.com/open?id=1zpZZd6...0p9b_-SKnF
Reply
Thanked by: AFruitaday!
#40
What is this Numpy and Pillow program?
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
#41
(01-31-2020, 10:34 PM)AFruitaday! Wrote: What is this Numpy and Pillow program?

These are two Python libraries. Numpy to deal with data and Pillow to create the image. If you have Python installed, you just need to run these commands on CMD:

pip install numpy
pip install pillow
Reply
Thanked by: longestsecond
#42
Will this also work on the Gals Panic 3 Backgrounds, Jackie Chan Arcade, and the Super Nova System. It's because they all use the same graphics type right?
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
#43
(01-31-2020, 11:15 PM)AFruitaday! Wrote: Will this also work on the Gals Panic 3 Backgrounds, Jackie Chan Arcade, and the Super Nova System. It's because they all use the same graphics type right?

If it's the same, probably yes.
Reply
Thanked by: AFruitaday!
#44
(01-31-2020, 11:25 PM)Akaiji Wrote:
(01-31-2020, 11:15 PM)AFruitaday! Wrote: Will this also work on the Gals Panic 3 Backgrounds, Jackie Chan Arcade, and the Super Nova System. It's because they all use the same graphics type right?

If it's the same, probably yes.
I found this on the MAME Drivers section on GITHub. I can't wait to rip sprites from these games! Thank you so much! But I got to find out how to run it first.
[Image: Kaneko-Wikia.png]
Reply
Thanked by:
#45
Gals Panic 3:
Mini Game Results
Mini Game Results

My first real rip from the raw files! Thank you so much! But can we also implement this in TiledGGD?
[Image: Kaneko-Wikia.png]
Reply
Thanked by: longestsecond


Forum Jump: