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$30 for coatless Dante From DMC3
#1
In dire need of this model.
The bare minimum of what I need is the model, with Rebellion (his sword), textures, and joints. This needs to be Maya-ready, so preferably in .DAE or .OBJ.

Willing to pay extra for the other weapons.
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#2
Hmmmm... Thanks for the info.

I am willing to rig it myself (50% the reason why I wanted Coatless Dante... I haven't gotten into rigging clothing. The other 50% is not wanting to animate clothing.), but I also wanted to know if it's that much harder (or impossible) to rip the model in dae, so I can skip the joints and deal with any weights issue, and/or control rig.

I tried to rip it myself, but uMod really doesn't wanna work for me at all, so I really don't know how hard it is to rip in a specific format. At this point, I would even pay the same amount just for anyone to help me figure out what the hell am I doing wrong in uMod.
Regardless, I just want Dante.

Thanks for the reply, brudda.
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#3
(10-03-2019, 04:11 AM)Compadre_Goyo Wrote: Hmmmm... Thanks for the info.

I am willing to rig it myself (50% the reason why I wanted Coatless Dante... I haven't gotten into rigging clothing. The other 50% is not wanting to animate clothing.), but I also wanted to know if it's that much harder (or impossible) to rip the model in dae, so I can skip the joints and deal with any weights issue, and/or control rig.

I tried to rip it myself, but uMod really doesn't wanna work for me at all, so I really don't know how hard it is to rip in a specific format. At this point, I would even pay the same amount just for anyone to help me figure out what the hell am I doing wrong in uMod.
Regardless, I just want Dante.

Thanks for the reply, brudda.
If you just want Dante DMC3, here model with bone and with coat and no coat 
Model dante DMC3
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#4
Dood, I freakin love Sticklove's page.
He has an insane collection.

However, his models are not optimized for Maya. They're more for XNALara. And I want to rig/animate these models in Maya.

His zip file does have an .obj with the model, however, this .obj is one solid mesh. I can't separate the Coat, the guns, or the sword. And if I use the Separate command, it pretty much breaks everything into individual planes.

That, and the textures don't work for the life of me.

Here's an example of what I mean.

[Image: MyIYhPh.png]

When I import the OBJ, I get a buuuuunch of nodes on my Outliner. These nodes appear to be the textures. But Hardware Rendering is on, and as you can see, there's no textures to be seen. You can also see that the model is one polySurface.

As beautiful as this model is, I can't use it for rigging/animating in Maya at all.

So my proposition stands, so long as I can get something that is Maya-ready.

And before anyone goes "aww man, stop being so lazy just separate the model, delete each plane of the coat, and regroup the parts you want together by themselves.

A. That's a lot of work I can be saving with $30.

B. It's literally impossible anyways, because the Coated Dante doesn't have arms.

[Image: EVt3s9H.png]

I imagine the "Coatless" version is accessible with a "hide/show" option that exists in XNALara for adding/removing additional mesh. Since the .obj is one mesh in Maya, the nude arms are... Gone? I can't seem to find them.
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#5
(10-10-2019, 11:52 PM)Compadre_Goyo Wrote: Dood, I freakin love Sticklove's page.
He has an insane collection.

However, his models are not optimized for Maya. They're more for XNALara. And I want to rig/animate these models in Maya.

His zip file does have an .obj with the model, however, this .obj is one solid mesh. I can't separate the Coat, the guns, or the sword. And if I use the Separate command, it pretty much breaks everything into individual planes.

That, and the textures don't work for the life of me.

Here's an example of what I mean.

[Image: MyIYhPh.png]

When I import the OBJ, I get a buuuuunch of nodes on my Outliner. These nodes appear to be the textures. But Hardware Rendering is on, and as you can see, there's no textures to be seen. You can also see that the model is one polySurface.

As beautiful as this model is, I can't use it for rigging/animating in Maya at all.

So my proposition stands, so long as I can get something that is Maya-ready.

And before anyone goes "aww man, stop being so lazy just separate the model, delete each plane of the coat, and regroup the parts you want together by themselves.

A. That's a lot of work I can be saving with $30.

B. It's literally impossible anyways, because the Coated Dante doesn't have arms.

[Image: EVt3s9H.png]

I imagine the "Coatless" version is accessible with a "hide/show" option that exists in XNALara for adding/removing additional mesh. Since the .obj is one mesh in Maya, the nude arms are... Gone? I can't seem to find them.

I imagine, I am modder of games like Resident evil and DMC and other games, currently I only use 3ds max and blender, I have no experience with Maya, maybe you could use XNALARA to export to OBJ and then import model into 3DS MAX and separate model by element and export each different body part as OBJ and then import into Maya
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