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Blender problems i need soled
#1
Given the absence of the hemi lamp in my version of blender, I had to resort of using a No shadow Emission shader to get the flat rendering i needed. Unfortunately I have a new problem. The Transparency is lost

[Image: oau4g0fr2qi31.png]

The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport
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#2
Sorry to say this. But, blender doesn't support transparency maps. Tho when, you port the model to something like Xnalara, garys mod, mikumikudance. The transparency issue no longer exist . When you port the model to a better game engine or animation tool that supports transparency maps.

If the issue still exists. Edit the pngs to be transparent . Than remove the black textures. Save the png this can sometimes fix the transparency issue . Tho blender really doesn't support transparency images.
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#3
of course - i am Blender User too
To fix the problem, you need to move the texture's alpha channel into the principle shader alpha channel
in cycles should it work
if you want it for eevee you have tot turn on Alpha Clip first
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