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Orthographic renders
#1
Can someone please make an orthographic render of the Ghost ship from Phantom Hourglass? And I mean the following views: Top(dorsal), Bottom(Ventral), Left(port),Right(Starboard),Front(fore),Rear(aft). I need it as a point of reference for a project.

No shading, completely flat, similar to how it looked in the Game (also flat and no shading).

If you are going to ask me why i cant just simply do it myself, My laptop cant run modelling programs such as Autodesk 3DS Max. I can run blender but i have no idea how make a flat shadeless render that isn't dark.

Sorry, I'm a noob at this. i need all the help i can get. This is so frustrating.

Here's the file:

.zip   Ghostship.zip (Size: 53.36 KB / Downloads: 9)

I hope it works and I hope someone can do this.

And i hope those iewing it have a modelling program and can make orthographic renders.
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#2
[Image: MFDaUhF.png]
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
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#3
(08-25-2019, 08:57 AM)Lexou Duck Wrote: [Image: MFDaUhF.png]

Thank you, but maybe remove the grid and stats and fix the textures. the textures seem to be. . . off. They were in the right places when i ripped them and exported it to obj

also it would be best if anyone else also made these renders a higher resolution for visibility purposes, removed any grids or stats in the render as well as check that the textures are in the correct places. they were in the correct places when i ripped them.
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#4
Tt would be best if anyone else also made these renders a higher resolution for visibility purposes, removed any grids or stats in the render as well as check that the textures are in the correct places. they were in the correct places when i ripped them.



I'm sorry if i come off as rude but i also need help trying to render these myself
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#5
gs://dnrv2.cyriaca.net/ghostship/lmao.7z
l m a o
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#6
(08-26-2019, 03:01 AM)CorruptTurret Wrote: gs://dnrv2.cyriaca.net/ghostship/lmao.7z

Thanks, though have you tried to solve the issue of the transparent textures being blurry?
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#7
gs://dnrv2.cyriaca.net/ghostship/berk.7z
l m a o
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#8
(08-26-2019, 06:08 AM)CorruptTurret Wrote: gs://dnrv2.cyriaca.net/ghostship/berk.7z
you also might want to re check your renders carefully, something funky is going on with the model. i already checked. there's bugs in the rendering.

Also, what program did you use? i couldnt fix the blurry transparent textures in blender.
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#9
The bugs are all in your head
l m a o
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#10
I've been looking at this closely, and the bugs might not be in their head. Compare your renders with theirs. For example, from the front view the bow is sticking through the skull thing, and at the side views the banner thing gets cut off. But maybe that's what an orthographic render does? I have no idea.
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#11
gs://dnrv2.cyriaca.net/ghostship/donk.7z
l m a o
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#12
(08-26-2019, 03:48 PM)Heh Wrote: gs://dnrv2.cyriaca.net/ghostship/donk.7z
Thats better
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