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Huge Jojo's Bizarre Adventure: Diamond Records rip dump!
#16
so how exactly did you rip the models? i have some .bytes files for the statues (which i assume are the models) but i cant open them with asset studio. im trying to figure out a way to grab them with their in game rigs.
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#17
Hello everyone. as dr eggman would say. I have a great announcement for everyone. one person uploaded the entire ost of diamond records to youtube. I asked him in one of his videos if he had the sound effects and voices. He said yes and passed me the links. Please, I'd appreciate it if you supported this guy. gave us the music and sfx of the game. I will leave a link to the video where I asked him about the effects.


https://www.youtube.com/watch?v=ya-jNn4rC9g
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#18
(04-29-2020, 01:13 PM)Inariono Wrote:
(02-04-2020, 12:18 AM)Walujski Wrote:
(01-13-2020, 01:02 PM)javers18 Wrote: Hi. I come to ask a small question. Is there any way to extract music or sound effects? If you wish I can help you extract them but I need advice to do this. since I am a newbie and I want to learn to do these things. If you tell me what to do without problem I go to see what I can do.

Hey, sorry for the late reply! Sometime last month someone had figured out how to extract all voice lines and sound effects from the cached game data, and we have all of them hosted in zip files already

Are you able to upload those audio files to the Diamond Records asset Drive folder?

Ah, I never got around to that, sorry. There are also a bunch of non character models I haven't put in the folder or on models resource yet due to being distracted by other projects. My buddy HomeDaddySlice put up a video showcasing some of the voicelines, with links to the audio rips in the description: https://www.youtube.com/watch?v=iiqXUDG9fAs

(05-16-2020, 08:34 PM)queenie Wrote: so how exactly did you rip the models? i have some .bytes files for the statues (which i assume are the models) but i cant open them with asset studio. im trying to figure out a way to grab them with their in game rigs.

As of right now, AssetStudio or related software aren't able to read the character
 model files, with only a few exceptions. You will be able to find various props, maps, weapons, vehicles, and etc., but only a couple specific stands and characters when opening the game's cache. These model rips were done directly from the game using ninjaripper, which can unfortunately no longer be done because the game's servers closed months ago.

If you have the game's cache downloaded, the files for the models are more than likely there, but it is currently unknown (to my knowledge at least) how to open the specific bytes files, so for now the original rigs for many of the models will not be accessible.
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#19
(02-04-2020, 12:18 AM)Walujski Wrote:
(01-13-2020, 01:02 PM)javers18 Wrote: Hi. I come to ask a small question. Is there any way to extract music or sound effects? If you wish I can help you extract them but I need advice to do this. since I am a newbie and I want to learn to do these things. If you tell me what to do without problem I go to see what I can do.

Hey, sorry for the late reply! Sometime last month someone had figured out how to extract all voice lines and sound effects from the cached game data, and we have all of them hosted in zip files already

Can we get a link?  Smile
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#20
The fbx files in the animation folder seem to all contain the model of Crazy Diamond doing other people's animations. I tried Jonathan, Zeppeli, and Dio, and they're all Crazy Diamond.

The animations are really cool. But since the ninja ripped models are unrigged obj, it's not easy to transfer the animation to the correct character model. You can transfer weights but it won't necessarily be perfectly accurate any more.

Is there a larger dump of more animations? The animations are only from Part 1, whereas the models in the characters folder contain all the way up to Part 5.

Here's an example of a Jonathan animation, which contains the model of Crazy Diamond.

https://imgur.com/a/ULQJUii

Funny, but unfortunate. For anyone reading, I exported all the individual animations (over 100 for Jonathan) using FBX Converter 2013's Take Manager. I wouldn't mind helping re-rip animations, if there's a raw dump somewhere.
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#21
Not sure if it is still possible, but there is a revival of that game. Maybe we can try and rip the models rigged if possible.
Ripping Stuff from Pokemon Mystery Dungeon: Rescue Team DX
Progress can be found here

A Blastoise With Power
[Image: pokemon-blastoise.gif]
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