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Disney Magic Kingdoms (PC)
#1
I've been tinkering with a Noesis plugin for models from the PC version of Disney Magic Kingdoms (Gameloft BDAE/BRES version 0,0,0,965) for the past few weeks.  The code could be cleaner and it's far from being a complete parser but for every model I've tested it can successfully get the geometry, basic textures, and bones/bone weights (if relevant).  Hopefully someone finds it useful! Smile


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.zip   fmt_bdae_0,0,0,965.zip (Size: 6.53 KB / Downloads: 62)
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Thanked by: The Prawn
#2
First off, I sincerely want to thank you for this. You have no idea how long I've awaited for a tool like this to be able to come out! Smile

[Image: 93410FE089F281AE07F6BB126C38AC49939ED109]

This legitimately made my day! Big Grin
[Image: 76561197999597301.png]
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Thanked by: Ton
#3
(06-17-2019, 07:41 PM)The Prawn Wrote: First off, I sincerely want to thank you for this. You have no idea how long I've awaited for a tool like this to be able to come out! Smile

[Image: 93410FE089F281AE07F6BB126C38AC49939ED109]

This legitimately made my day! Big Grin

Can you please tell me how can i rip the models of this game correctly do you have any tutorial?
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#4
(07-06-2019, 02:21 PM)Wichimonchi Wrote: Can you please tell me how can i rip the models of this game correctly do you have any tutorial?

Sure.  There are a couple of steps but it's all pretty straightforward:
  1. Install Disney Magic Kingdoms from the Microsoft Store
  2. Grant your account access to the directory where Windows apps are installed
  3. Navigate to the directory where the game files are stored (it'll be something like
    C:\Program Files\WindowsApps\ABCDEFGH.DisneyMagicKingdoms_xxxxxxxx\Assets\data\DLC)
  4. Although the files don't have extensions, everything in that directory is a zip file.  The files we're interested in are common_textures_pack as well as all of the model_*_pack files.  Create a directory wherever you like and extract all of those files into it.
  5. Download Noesis and extract the program
  6. Download the plugin from the first post in this thread, extract the zip file, and move fmt_bdae_0,0,0,965.py into <directory where you extracted Noesis>/plugins/python
  7. Run Noesis, browse to the directory where you extracted the game files in step 4, and start checking out models.  Many of them have sub-models that you need to cycle through with F2 to find the one you want.  When you find a model/sub-model you like you can use File > Export from Preview in Noesis to convert it.  At this point you should be ready to import the file into Blender, 3ds Max, or whatever other 3D package you plan on using.
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#5
Really awesome work! Can someone rip the Hiro Hamada from the game? The game and site does not seem to like me being on windows 7.
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