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How to rip from Aura Kingdom MMO
#1
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hiya! recently got into aura kingdom
have seen people around (sticklove/horiew on deviantart and a few others) ripping models from this game
but none of them are active enough to tell me how they did it 

I was wondering if anyone could help me out?
I've ripped from tera online and smite with Umodel, and I tried to use the same method for this game but it didnt work.
the models are in .pkg's 

any help on how to go about it is appreciated!

also they dont open in noesis either, just thought i'd add
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#2
Use this QuickBMS script on "pkg.idx" file;


.zip   Aura_Kingdom.zip (Size: 579 bytes / Downloads: 6)

Looks like the game uses Gamebryo NIF. Noesis has a plugin to convert .NIF to .FBX / .DAE
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#3
(03-14-2019, 11:46 AM)clitSTIFFY Wrote: Use this QuickBMS script on "pkg.idx" file;



Looks like the game uses Gamebryo NIF. Noesis has a plugin to convert .NIF to .FBX / .DAE

I'm sorry, I'm not familiar with quickBMS
can you explain how to do that? ;w;
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#4
Download https://aluigi.altervista.org/papers/quickbms.zip

Double-click quickbms.exe, locate Aura_kingdoms.bms, double click 'pkg.idx' in Aura Kingdom install folder and select where to extract files too. Wait patiently for it too complete.
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#5
(03-14-2019, 01:12 PM)clitSTIFFY Wrote: Download https://aluigi.altervista.org/papers/quickbms.zip

Double-click quickbms.exe, locate Aura_kingdoms.bms, double click 'pkg.idx' in Aura Kingdom install folder and select where to extract files too. Wait patiently for it too complete.

Okay, thank you!
Now that I did that though, I'm having trouble opening some models in noesis. 
I'm mostly looking for the playable character outfits, but its hard to tell where they are because I cant preview many things. 

[Image: capture_by_lunettasolari_dd23psj-pre.png...YSCxMOSN-M]
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#6
Try http://niftools.sourceforge.net/wiki/NifSkope
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#7
I cant get character models to work, only NPCs
I kept getting this error for character models

[Image: capture_by_lunettasolari_dd25ppi-pre.png...lJXyzgnZ44]
is it possible the steam version of the game corrupts files? 
im gonna upload one of the broken files and see if anyone can figure out why they dont work

https://sta.sh/0dw06ud0hjs <- this is a download to one of the "broken" nif files. its in my deviantart stash because idk where else to post it from :p
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#8
So just extracted the Aeria Games version and tried them out. A majority of the "CHAR / MODEL / *.nif" files work with Noesis, but there's still errors. Same thing happens with some of the textures as well. I assume it has something to do with the QuickBMS script as it's over 2 years old, so it's extracting the more recent files incorrectly. Unfortunately, updating the script is out of my depth, so I don't think I'll be much help from here on out. Sorry, and I hope you can get it figured out.

Just did this so you know it works:

   
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#9
I ended up using the Aeria games script from http://aluigi.altervista.org/quickbms.htm because its newer and extracts the same stuff
ended up working perfectly in nifskope ^^
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#10
That's great,. I'm glad you figured it out.
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#11
(03-15-2019, 08:42 PM)clitSTIFFY Wrote: That's great,. I'm glad you figured it out.

Yeah, its good for hair/faces and accessories however... outfits for characters like base armor and such still come out lookin like this regardless of whether they are in noesis/nifskope.
[Image: dd28lz2-ceb8607d-5a64-485e-9c61-cc6148eb...cnWHxSGl74]
collaboration outfits like the ones from date a live and SAO and some others open just find but with distorted textures. 
any normal outfit/armor comes out like the image above. 
not sure what others like sticklove did to fix that issue but I'm lost at this point
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#12
Never mind, I figured it out. apparently what I was looking at was the arm pieces for the outfits and not the outfits themselves.
the oufits are under #g[filenumber] instead of g[filenumber]
can easily match them with the correct texture from its file number
however some textures come out in green/red/blue instead of ingame colors (im assuming the game has a color engine for those, because its for only dye-able outfits)
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#13
Awesome job figuring it out. And yep, you're right about the RGB map. Saves having to create multiple textures for one object Smile.
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