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Ripping from Magical Starsign [NDS]
#1
Hi, forum newbie here looking for some assistance.
I've been trying to rip from Magical Starsign for few hours and not much seems to come from it. I've tried all the NDS ripping tools but the results seem to be the same.
Everything is locked under a .dat file!
Here's what it looks like when I try to open it with Tinke:
[Image: 5mzUSVL.png]
As you can see, everything is a .dat and I'm not sure how to open them. Pretty much everything I've used produces the same results. I'm stumped, can anyone help?
I'm pretty sure the hiraishi folder is the correct one I'm looking for, since it has a file named iconFace.dat - there's also more to this folder too. The other folders (aikyo, sound, wata, and ftc) all have .dat files or game code:
[Image: Pj7R7m4.png]
Tinke only recognizes 2% of the files so I think this game must be uber encrypted or something. Can anyone possibly help me crack it? This game has a lot of content in it and it's roughly about 20 hours to complete (not to mention a lot of content is restricted to their local multiplayer) so hard ripping may not be the best option here.
I can get pallettes out of it just fine if I press P but I don't think they're proper pallettes. Plus when I press T or M it's just a garbled static image that doesn't seem to resemble anything in the game color wise or sprite wise.
Please help! I really want to help spread the assets of this forgotten game.
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#2
Could you upload one dat file from each folder, please?
Usually, we can’t help with just a file name.
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#3
(03-12-2019, 05:54 AM)LukeWarnut Wrote: Could you upload one dat file from each folder, please?
Usually, we can’t help with just a file name.

Sure thing, I'll just upload everything I can get:
Here it is!
let me know if you can't access it, I'm not exactly used to sharing stuff in this way.
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#4
Umm, this might not be allowed in the rules to bump or double post but is there any progress?
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#5
I have not discovered much that Tinke doesn't already do for you, but here are my thoughts:
First of all, the developers named all of their file extensions "dat" in order to make it harder to look through.
The files in the wata folder are CELL files. I don't know what these are and Google isn't helping too much.
The file in the aikyo folder is a sar compressed file. Same thing before, I don't know.
The files in the hiraishi folder with the prefix, mov–, are VXDS files, aka .vx files. These would be the cutscenes of the game, although I believe a player for this extension has not been created yet. As for the remaining files in the hiraishi folder, I don't know. From the looks of it, they're compressed graphics, but I don't know what type of compression it is.
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#6
(3 hours ago)Lumialle Wrote: Umm, this might not be allowed in the rules to bump or double post but is there any progress?

I'm not familiar with NDS, but I can say the graphics don't seem to be encrypted, at least the iconFace.dat. Using Tile Molester, I was able to get some face icons:
[Image: 86ayiHt.png]


To open the .dat files, you'll need to use a hex editor, and this is how the file (iconFace.dat) is structured:

0x0     - 0x4            - Unknown (I'm not sure what this value means)
0x4     - 0x804        - Offset Table
0x804 - 0x808        - iconFace.dat Size
0x808 - 0x38E8      - Image and Palette Data

Inside the offset table, they'll come in pair, the first is the offset for the image data and the second is the offset for the palette data. I don't know how the dimensions are calculated, but I have a suspicion that the first 4 bytes are related to this.

Now you need to find a tool that uses this pattern for graphics, or you can extract manually using Tile Molester.
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#7
Ah! Nice job!
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