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Work in Progress: Guru Logic Champ [GBA], feedback needed
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I'm new to this community and this is my first sprite rip project so I could use some advice. I've been ripping through this game for the past few days and have compiled a lot of sprites, background textures, and notes. Here is a master spritesheet including everything I have so far:

   
   

If you're not familiar with the game, it was a Japan-exclusive puzzle game for the Game Boy Advance developed by Compile, the company known for the Puyo Puyo series.

I'm using mGBA to emulate and Gimp to edit.

My goal is to rip as much as possible since I love the art and I'm sure others might as well. I don't really have any way of knowing the complete amount until I reach the end, but if I had to guess, I'd estimate that I'm about halfway through the entire process. There are lots of different text renderings and 25 animated cutscenes (I've only completed one so far and they hold a lot of great art so I assume the other 24 are going to be a lot of work as well).

I'm thinking this is way too much content to fit into one spritesheet, so I've been trying to strategize on how to split them up. Currently, my list looks like this:
  • Background textures (tiled, full screen)
  • Text (fonts, logos, menu options, section headings, map legends, etc.)
  • Menus (text areas, word bubbles, puzzle menus, etc.)
  • Sprites (characters, icons, vehicles, objects, etc.)
  • Animations (separate sheet for various animations)
  • Champ's Bodyguard minigame (separate sheet for the minigame)
So am I on the right track? Should I be doing anything differently? Thanks!
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