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Daemoth Sprites rips v3.1415 AbFix
#16
(06-27-2018, 03:50 PM)daemoth Wrote: Right, im able to extract the .apk file with winrar but not the .obb file. I guess thats where you found the portrait?

use 7Z
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#17
(06-27-2018, 06:54 PM)sar777 Wrote:
(06-27-2018, 03:50 PM)daemoth Wrote: Right, im able to extract the .apk file with winrar but not the .obb file. I guess thats where you found the portrait?

use 7Z

Woot! Thanks Sar. Uploaded what i found in the extraction of the .obb.
[Image: w5xqva2wqod7ni6zg.jpg]
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#18
Nice job! I always look forward to your projects!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#19
I was thinking of doing a playthrough of Zelda lttp next week, so lets make a list ^^

-Npc : Dark world thief? ( comment on the sheet), skeleton King from the intro cutscene, Sahasrala ( and his green clone), green merchant in kakariko, animals that run away near the master swords.

-Enemies: @Ton: Was your comment on that sheet made before i last updated it?, missing a bunch of the knights different colors
Knights with bow, block with a mouth that shoot red balls, flower enemies that comes out of sand (1 frame we were missing)

-Light World Map: Add the backdrop of deathmountain, fore ground leaves of lostwoods ( before and after taking the master sword)

-Dark World Map

-Map screen in dungeon

-Ending

-Japanese Title Screen

-Link Assembled: ive started to sort and label every animation on the sheet to know exactly what we are missing. I ve found nothing yet that we are missing.

-Effects: Firestaff/Lantern, Ice Staff, Medallions, master sword full health sword slash, spin move, magic powder, fairy, enemies attacks, sword clash, enemy comming out of sand or grass, walking in high grass or water, water splash from throwing an object, taking up the master sword anim.

Ill also check the memory to see if i can find what is listed on the cutting room floor.
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#20
I think it was after. It was a while back, so I don’t remember 100%.

Link is actually missing a bunch. Really, everything is. Like I said in the Smash 64 project, some of our most popular games are In need of the most work. You’re a brave soul tackling this, but you did a great job with FF6, so I think you can handle it!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#21
Finished the light world and updated the list with what ive found ( nothing is uploaded yet)
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#22
(07-05-2018, 08:34 AM)daemoth Wrote: Finished the light world and updated the list with what ive found ( nothing is uploaded yet)

Hey there! BIG VP fan here. 

Before anything, I'd like to clarify that I don't really know the technical terms for what I am going to ask, and english is not my original language either, so sorry in advance!

Thank you for all your work, documenting all the assets from VP!
I was wondering if you could help me by teaching me how to, or if the files have ever been extracted... I would like to have Akhetamen's sprites sheet (all battle movements/postures and the field NPC assets too).

Also, quick question:

I am looking EVERYWHERE for Valkyrie Profile sounds files. I'm talking about menu cursor sounds, SFX sounds, etc... Not the music, or OST, or BGX, but those interactive sounds.

Does anybody know where I can find them?
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