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Texture Errors
#1
I'm ripping models from a .APK file.
The app I'm trying to rip from is Galaga Wars.

I got the model, but in two formats, .fbx and .dae

But here's my issue, I'm trying to get the model to use images as textures. but it acts odd...
Whenever I open he model with the mixed reality viewer, it looks like this:
[Image: 4ni7W0.png]
But ONLY when the .fbx file is in my desktop...
I'd use Blender to open it, but it won't, so I made a .dae model to open it in Blender.

Blender does open the model, but without the texture. So I got the texture file and applied it, but it looks like this:
[Image: h3Uy3p.png]
Am I doing something wrong? Is there anything else I need to explain? How do I make sure I'm using the right texture?

How can I fix this?

(edit)
Wait... I fixed it... The texture image was reversed the whole time... Well that's embarrassing...
[Image: cJ9vbA.png]
But I fixed it!
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