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Models for unity game, in cache or apk?
#1
Ok, for starters, the game in question is highly NSFW and I'm not going into the content here. Anyhow, the models are 2D, and from my understanding the models are basically like the sprites in FEH, for those who are familiar (where it's one image with all the components scattered around it, where the game presumably assembles them). I'm under a very strong impression that it's a unity game due to the apk and cache being stock full of unity stuff. 

The apk itself is fairly small, and when I unzipped the apk itself, I couldn't discern anything from the .asset files within. I ran a script to combine all the split assets into one, but still nothing when the final file was put into Unity Studio. In Unity Assets Bundle Extractor, all the file types were "0x0000073" or something of the sort, and many were unnamed. 


Now, on my phone where the game is played, there is a game folder (empty) in the obb folder, but in the data folder, there is a folder for the game, and inside is one called "unitycache" with folders inside with the names of each of the characters. Inside those folders has 2 files (no extension) named __data and __info. 


Now from here, I'm not entirely sure whether these files are relevant, or what to do with them. I've spent a while searching up what to do, but I haven't found anything yet. Any help or pointers are appreciated, thank you

(And if you must know, I can PM the game link)
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#2
Copy all those DATA files into 1 folder, have the filenames automatically append, open them with UnityStudio and you should find what you're after.
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#3
(03-15-2018, 05:30 AM)Ecelon Wrote: Copy all those DATA files into 1 folder, have the filenames automatically append, open them with UnityStudio and you should find what you're after.

What do you mean by "let the filenames automatically append?" And do I open them all at once in unity studio, or one at a time? 

Also, by data files, you are referring to the files without extensions in the unitycache folder?

Sorry for the dumb questions, I'm pretty new to this
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#4
By append, copy the cache to your pc, search "data" to find all data files in the directory, select them all and cut and paste them into a new folder. When the dialog pops up for duplicate files with same names, choose the bottom option. Open every data file using unitystudio at once mate. Those are the ones lol.

Out of curiosity, which game are you trying to rip from?
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#5
(03-15-2018, 07:38 PM)Ecelon Wrote: By append, copy the cache to your pc, search "data" to find all data files in the directory, select them all and cut and paste them into a new folder. When the dialog pops up for duplicate files with same names, choose the bottom option. Open every data file using unitystudio at once mate. Those are the ones lol.

Out of curiosity, which game are you trying to rip from?

So by bottom option I presume it's the one where you can keep all the files without overwriting due to the same name. Having issues opening them in unity studio. The __data files in the cache have no file extension, and there isn't an "all files" option in unitystudio seems like. 

As for the game, as I mentioned, quite NSFW. If you check my reddit profile by the same username you should be able to guess easily tho. From Nutaku. Judge me as you want lol
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#6
That's the one mate. If you can't open them via UnityStudio, try UnityEX mate. The open all option is Open Folder.

I ain't one to judge mate, i.e: https://www.models-resource.com/pc_compu...adeonline/ and https://www.vg-resource.com/thread-31772.html... SHIT MATE, I was on the front lines playing Playboy Mansion lol
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#7
(03-16-2018, 01:48 AM)Ecelon Wrote: That's the one mate. If you can't open them via UnityStudio, try UnityEX mate. The open all option is Open Folder.

I ain't one to judge mate, i.e: https://www.models-resource.com/pc_compu...adeonline/ and https://www.vg-resource.com/thread-31772.html... SHIT MATE, I was on the front lines playing Playboy Mansion lol

edit: So I managed to get Unity Studio to display the assests. It produces an asset bundle and an encrypted text file. I'm going to guess that it's impossible to extract the assets if they're encrypted?

For some reason the game effects aren't encrypted, but I can't seem to find the character models.

https://filehost.net/1096759f248101c0 or look up the game, maybe the files don't actually have anything
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#8
So I opened the files into UnityStudio, and there is an Encrypted TextAsset which I believe is the spritesheet that you're after. Unfortunately after spending all night trying to find a fix, I've come up short. I'm more than happy extract all the files from the game and you might have some luck on asking for help on Xentax, if you'd like? Or, you could play the game using an emulator and use Ninjaripper / 3D Ripper and dump the sprites. Sorry mate.
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#9
(03-16-2018, 08:05 PM)Ecelon Wrote: So I opened the files into UnityStudio, and there is an Encrypted TextAsset which I believe is the spritesheet that you're after. Unfortunately after spending all night trying to find a fix, I've come up short. I'm more than happy extract all the files from the game and you might have some luck on asking for help on Xentax, if you'd like? Or, you could play the game using an emulator and use Ninjaripper / 3D Ripper and dump the sprites. Sorry mate.

Regardless, thank you very much for your help, I appreciate it. I'll follow up on your other suggestion to use an emulator and ninjaripper

So obviously, all the sprites are 2D, does either of the programs you mentioned work with 2D sprites? And additionally, when in-game there are UI buttons covering part of the character at all times, and the legs are clipped off at the bottom a little. Will these be reflected when trying to capture the sprites? I'm not entirely sure how these things work, so I'd kinda like to know what kind of results I'll be getting while I try and figure it out. Thanks again!
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#10
Given that the game uses a spritesheet, and it would be decrypted before being transferred to the ram, which ninja ripper / 3d ripper dumps its files from, I don't think that there'd be an issue.
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#11
(03-18-2018, 06:57 PM)Ecelon Wrote: Given that the game uses a spritesheet, and it would be decrypted before being transferred to the ram, which ninja ripper / 3d ripper dumps its files from, I don't think that there'd be an issue.

Edit: used old version of Nox to get it up and running, and sure enough, I found the spritesheet! Thanks so much for your help
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