How to get the images and sound from a TyranoBuilder-made game, which uses node-webkit (NWJS) to create windows executables?
Sample game (free): AnimeNovel.exe demo, 310MB
![[Image: Fpy4W8L.png]](https://i.imgur.com/Fpy4W8L.png)
(locales/ is empty)
I tried using dragon unpacker (hyperripper) on the .exe, .dat (no results) and .pak files:
![[Image: 9oeJOey.png]](https://i.imgur.com/9oeJOey.png)
(.exe, not sure these images are used in-game and none of the actual interesting art is there)
![[Image: ONxsR7G.png]](https://i.imgur.com/ONxsR7G.png)
(.pak, apparently some NWJS internal files)
Would love any clues. Looks like it uses EGL (not even OpenGL ES?).
Sample game (free): AnimeNovel.exe demo, 310MB
![[Image: Fpy4W8L.png]](https://i.imgur.com/Fpy4W8L.png)
(locales/ is empty)
I tried using dragon unpacker (hyperripper) on the .exe, .dat (no results) and .pak files:
![[Image: 9oeJOey.png]](https://i.imgur.com/9oeJOey.png)
(.exe, not sure these images are used in-game and none of the actual interesting art is there)
![[Image: ONxsR7G.png]](https://i.imgur.com/ONxsR7G.png)
(.pak, apparently some NWJS internal files)
Would love any clues. Looks like it uses EGL (not even OpenGL ES?).



![[Image: tWiPBPl.png]](https://i.imgur.com/tWiPBPl.png)
![[Image: b8pnxaP.png]](https://i.imgur.com/b8pnxaP.png)
![[Image: Banner_V5.png]](https://s12.postimg.cc/a59g77ggt/Banner_V5.png)
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