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Ripping new champions from League of Legends
#76
(05-18-2018, 02:01 PM)Lena3D Wrote: You need obsidian to extract from league now
Leagues format is different
You need to extract him from his WAD file

And if you were using obsidian
You may need to update it
Or you have the wrong WAD file

Pyke is already on the live server.
But I still can not visualize it.
I can correctly extract the SKN. But looking at him in Wooxy, Maya. or any other 3D program. Only triangles are seen together.


Anyone could visualize it ??

PD : in the PBE server I use Woozy and Obsidian since pyke is compressed in a WAD file .. But in the live server. I do not need obsidian, since it is correctly unzipped in \ DATA \ Characters folders
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#77
Oooh he may have the same issue as elementalist lux
You need a specific program for that
I forget who made it
I'll write back when I remember how to fix it

The 3D Object Converter is for Windows
http://3doc.i3dconverter.com

The i3DConverter is for MAC
http://www.i3dconverter.com

I believe this is what got elementalist lux to work
KZ_3D managed to fix it using this program i think
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#78
Pyke's models work just fine for me in Wooxy, as do the messed-up Elementalist Lux models. Which version of Wooxy are you using? I have 1.6.1.1.

Also, does anyone happen to have Swain's original models on hand? I had them, but I apparently deleted them while ripping the redesigned models, and they don't seem to be in the game's data anymore.


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Thanked by: proforce
#79
lol²dae Not Working in Pyke model Sad

when I try to open the .dae file in some 3D program like Cinema 4D it simply stops working, or when I try in other programs like 3D Object Converter 6.40 it does not appear anything and everything goes blank.


I'm doing a site focused on the developers of League Of Legends, even for beginners.
Big Grin   [NOT FINISHED]
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#80
(06-02-2018, 06:57 PM)RiffRaff1138 Wrote: Pyke's models work just fine for me in Wooxy, as do the messed-up Elementalist Lux models. Which version of Wooxy are you using? I have 1.6.1.1.

Also, does anyone happen to have Swain's original models on hand? I had them, but I apparently deleted them while ripping the redesigned models, and they don't seem to be in the game's data anymore.

From what ive seen its different for everyone
I think its a graphics card error by chance
For some the lux models dont work at all, are messed up, or work fine

Its also possible riot patched and fixed the lux
Model as she loaded in game messed up as well

I dont know if the pyke issue is related
I didnt extract my models with wooxy though
Ive been using obsidian by crauzer
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#81
I just realized proforce mentioned trying to convert Pyke's model to .DAE with Wooxy. The version I have can only convert to .OBJ. It's also the latest version, so proforce must have an earlier version.

If you must have the model in a format that supports a skeleton, it looks like 3D Object Converter is your only choice. Nothing else that I know of supports both the faulty models and skeletal model export.
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#82
Wooxy doesnt export to .Dae
Wooxy only exports to .obj

LoL2Dae can convert the skn./skl. to .Dae after getting models from wooxy or obsidian.
LoL2Dae can keep the skeleton of the models but the older models are glitchy
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#83
Can someone help me acquire the model and textures of 'VileMaw'? I know the filename is simply 'spiderboss' but only two parts of it can be found in Obsidian, everything else is hashed...
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#84
Try checking wooxy for it first
Could still not be in the new format yet
Riot tends to ignore the 3v3 maps
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Thanked by: _-JeanDark-_
#85
(06-02-2018, 06:57 PM)RiffRaff1138 Wrote: Pyke's models work just fine for me in Wooxy, as do the messed-up Elementalist Lux models. Which version of Wooxy are you using? I have 1.6.1.1.

Also, does anyone happen to have Swain's original models on hand? I had them, but I apparently deleted them while ripping the redesigned models, and they don't seem to be in the game's data anymore.


I did not even know there was a version other than the Wooxy I had. It worked .... thanks
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#86
I think it's a problem with pyke's mesh or maybe some weighting issues. Because the bones do animate correctly in 3ds max but the mesh turns completely deformed. It becomes one triangular mesh.
I think someone with the knowledge has got to take a look inside the .skn/.skl or .anm files to look for something that can be fixed. (If it's even possible)

Or the developer of LolToDae needs to update his tool for the new Champion and maybe champions in the near future...

Hopefully this can be resolved,
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Thanked by: _-JeanDark-_
#87
Has anybody figured out how to rip the maps?
I want the Star Guardian game map and convert it into blender ;-;

I can only rip summoners rift
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Thanked by: akuzihs
#88
thx for the wad extrator Genki ^_^

question.. already converted the skn dds and skl together.. when loading the dae file theres no texture.. also how can i import with posing in animation to obj??

going to use the obj file for pepakura/papercraft
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#89
Where can I find the Turret models? I cant seem to find them only the textures.
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#90
(07-25-2018, 07:58 PM)TerraSaurus Wrote: Where can I find the Turret models? I cant seem to find them only the textures.

Are you using obsidian?
May still need to extract those with wooxy
I'm not too sure if map assets have been moved to WAD yet??
I'd say maybe try using the newest version of obsidian to extract before anything else.
Wooxy may be the answer to this though.

That or try extracting the maps files altogether
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