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Final Fantasy Mobius Ripping
#1
Hey, first post here, so I apologize if it seems awkward (although I've used this site for years, I finally decided to get an account).

So for starters, I'm ripping from Final Fantasy Mobius. I'm using a few tools to capture in game mechanics and such (MOSTLY NinjaRipper and DDS converter, although I'm looking to try a few other things. As far as the game version goes, I'll include a link at the bottom of my post (Steam link).

I'll try to get as much done as I can the next few days, and whatever is left (and compiled) I'll dump in my dropbox for everyone. So far I've cobbled a few models together without weightpaint. I used a mixture of 3DS Max and Photoshop CC to do this, and compiled them into DAE files. I have just a few so far, but they're playing pretty nice with me when importing (Sometimes. Lots of fixing has taken place.). If you would like them in another format, PM me.

So far I'm working with a bunch of in-game rips from Ninja Ripper. It's pretty messy since its taking 400+ things each rip, and theres lots of sorting that needs to happen before I can even go and transfer (is that the right word?) the .rip files to .obj. I cant find the original file locations for all the models, and I think they may be in a cooked Unity file somewhere (I've looked at the Steam directory and some files have Unity at the beginning and/or .unity3d . I don't have any experience with them and I don't want to ruin my game before making a backup). It's going pretty smoothly, and I've been using batchriptoobj (link below).

I'll post some images of progress and model previews in a while.

Links:
Mobius Final Fantasy - http://store.steampowered.com/app/536930...L_FANTASY/
BatchRipToObj - https://github.com/8426THMY/BatchRipToObj
DDS Converter - http://www.ddsconverter.com/
3DS Studio Max - https://www.autodesk.com/products/3ds-max/overview
Photoshop CC - (Not posting a link. Too lazy. Go find CC yourself.)

What I've ripped so far (What I'm willing to show): (May have spoilers, idk if they're spoilers for people)
Dropbox ( FFM: Bahamut The Dark) - https://www.dropbox.com/sh/bbextkwe1lmw3...4JDPx9UT_a
Dropbox ( FFM: WOL Unbroken Hero Job) - https://www.dropbox.com/sh/4ws3xzcvvjtm3...6vdsiQ0ada
Dropbox ( FFM: WOL Carnivalist Job ) - https://www.dropbox.com/sh/x5ya84u94jpj6...UGaVIkVZca



Note: If anything is broken, tell me and I'll try to fix it. Maybe. I'm pretty lazy at times. Also, if there is a project for this already (I searched all branches and couldn't find stuff, I might have blindness) could someone please link me to it? Thanks!

Edit: Found the page (For some reason I had to be logged in to see it for the first time.) : https://www.models-resource.com/pc_compu...alfantasy/
I'll still rip stuff for practice and fun. I may emulate the mobile version and rip from it to see how much of a difference there is.
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#2
The models are in MobiusFF_Data > mobius_data > Hash, From there you can open up the unity3d files with UnityStudio here's a tutorial on how to use it.

Every time there's a major patch I usually do File > Extract Folder > Select the Hash folder this will decompress all the .Unity3D files to make them easier to load into UnityStudio all at once with File > Load Folder > Select Folder.

Nothing will happen to the Unity3D files, your game won't corrupt, Even if it did, the game would probably just redownload them.

Legend to what's what after being decompressed:

CAB-SC are Event Companion Spirits
CAB-SD are Standard & Event Companion Spirits
CAB-MB are Cactuar
CAB-MC are Event Bosses & Fiends
CAB-ML are Multiplayer Bosses or Sicarius
CAB-MS are Fiends
CAB-B are Maps
CAB-FA are Props
CAB-NC are Story & Special Characters
CAB-NS are Random Blanks
CAB-PF are Monk Jobs
CAB-PM are Mage Jobs
CAB-PR are Rogue Jobs
CAB-PS are Warrior Jobs
CAB-WA/WC/WF/WK/WM/WR/WS/WW are Weapons and Battle Props(Such as the Abyssan's Crowns & Beards)
CAB-VFX are Visual Effects.

Here's how I have everything organized.

Just search for CAB-CORRESPONDINGLEGENDLETTERS in the hash folder to find them, or search _Unpacked.


Doing it this way will save you a ton of time, and you'll get rigging.


and a side note for the textures, Split them with Texture Remix the _M01 texture is a masking texture that holds the Ambient Occlusion, Emission, and Metallic Maps. The Alpha channel is usually the Ambient Occlusion, Blue is usually the Emission, Green is usually Metallic/Reflective, and I'm not sure what the red channel holds. The Normal Map's (_N01) Alpha holds the Specular Map. Visual: [Image: bhPLVbC.png]
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#3
(09-15-2017, 02:15 AM)Hallow Wrote: The models are in MobiusFF_Data > mobius_data > Hash, From there you can open up the unity3d files with UnityStudio here's a tutorial on how to use it.

Every time there's a major patch I usually do File > Extract Folder > Select the Hash folder this will decompress all the .Unity3D files to make them easier to load into UnityStudio all at once with File > Load Folder > Select Folder.

Nothing will happen to the Unity3D files, your game won't corrupt, Even if it did, the game would probably just redownload them.

Legend to what's what after being decompressed:

CAB-SC are Event Companion Spirits
CAB-SD are Standard & Event Companion Spirits
CAB-MB are Cactuar
CAB-MC are Event Bosses & Fiends
CAB-ML are Multiplayer Bosses or Sicarius
CAB-MS are Fiends
CAB-B are Maps
CAB-FA are Props
CAB-NC are Story & Special Characters
CAB-NS are Random Blanks
CAB-PF are Monk Jobs
CAB-PM are Mage Jobs
CAB-PR are Rogue Jobs
CAB-PS are Warrior Jobs
CAB-WA/WC/WF/WK/WM/WR/WS/WW are Weapons and Battle Props(Such as the Abyssan's Crowns & Beards)
CAB-VFX are Visual Effects.

Here's how I have everything organized.

Just search for CAB-CORRESPONDINGLEGENDLETTERS in the hash folder to find them, or search _Unpacked.


Doing it this way will save you a ton of time, and you'll get rigging.


and a side note for the textures, Split them with Texture Remix the _M01 texture is a masking texture that holds the Ambient Occlusion, Emission, and Metallic Maps. The Alpha channel is usually the Ambient Occlusion, Blue is usually the Emission, Green is usually Metallic/Reflective, and I'm not sure what the red channel holds. The Normal Map's (_N01) Alpha holds the Specular Map. Visual: [Image: bhPLVbC.png]

Awesome! Thank you so much! Your way is so much easier than mine its amazing XD
I never thought of using UnityStudio for it, mostly due to me not having any experience and not knowing if it would truly support the Unity3d files enough, so I went the long route. 

If you don't mind, I would like to work alongside you and upload some stuff. I'm crazy for Mobius. 
If not, that's totally okay. It is kind of your thing after all, based on the fact that you've been the only one ripping from it it seems.
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#4
I, too, am crazy for Mobius. (Saved up some free tickets in hopes of getting some good cards later today)

Go for it, I'm not gonna be able to get everything myself, I have like 12 different ripping projects going on atm, I'm having trouble focusing on just one game currently.


Also, If you don't mind, and If it's possible for you, could you keep the folder/content structure consistent with the stuff I've already ripped? if not it's fine, It'd be nice tho.
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#5
(09-15-2017, 02:42 AM)Hallow Wrote:
I, too, am crazy for Mobius. (Saved up some free tickets in hopes of getting some good cards later today)

Go for it, I'm not gonna be able to get everything myself, I have like 12 different ripping projects going on atm, I'm having trouble focusing on just one game currently.


Also, If you don't mind, and If it's possible for you, could you keep the folder/content structure consistent with the stuff I've already ripped? if not it's fine, It'd be nice tho.



Definitely. I planned on keeping the same/very similar format to what you've already done for the sake of consistency. I know how it is with different structure. Such a headache in finding stuff when there's 4 different organization methods.

I'll focus on the player jobs and Echos if you want me to. I'm not sure how much I can get done in whatever amount of time, but I'll try my best to do a majority of it quickly.
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#6
Do whatever you want, I plan on doing a batch of weapons sometime tho.
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