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Mario + Rabbids Kingdom Battle .sdfdata files
#1
Question 
As far as I know, .sdfdata files are used for Ubisoft titles using the Snowdrop engine.

I have the files extracted, I just need help to  actually view/modify/edit them, if possible. Noesis does not happen to have a script for them, it seems.

Thanks in advanced.

EDIT: Click here for some samples of said .sdfdata files if you wish to take a stab at examining them.
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#2
(09-14-2017, 10:47 PM)akuago220 Wrote: As far as I know, .sdfdata files are used for Ubisoft titles using the Snowdrop engine.

I have the files extracted, I just need help to  actually view/modify/edit them, if possible. Noesis does not happen to have a script for them, it seems.

Thanks in advanced.

Upload file samples if someone's going to help you Tongue, without them we can't! Tongue
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#3
(09-15-2017, 11:17 AM)Pingu! Wrote:
(09-14-2017, 10:47 PM)akuago220 Wrote: As far as I know, .sdfdata files are used for Ubisoft titles using the Snowdrop engine.

I have the files extracted, I just need help to  actually view/modify/edit them, if possible. Noesis does not happen to have a script for them, it seems.

Thanks in advanced.

Upload file samples if someone's going to help you Tongue, without them we can't! Tongue

Done. Added into the original post via a link due to their size (smallest comprehensible file was 1,236 kb, limit here's 1,024 kb.
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#4
Small Update:

So far the only hint I got at getting the models is possibly using a tool called Offzip to somehow access the .sdfdata files, but so far I have not gotten any results from it myself (having little to no experience extracting these kinds of models.

http://aluigi.altervista.org/mytoolz.htm#offzip

Once again, any help in getting these models viewable would be appreciated.
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#5
What are the examples?
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#6
(10-12-2017, 06:30 PM)charizardkids Wrote: What are the examples?

I already posted a download link to some files in the original post (it's even in bright orange now for ease of exposure).
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#7
I hope they get to the models resource soon oh by the way mobile and pc games are easy to rip.
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#8
I Need to Get a Princess Peach Model.
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#9
(12-11-2017, 09:19 PM)Rrose80149 Wrote: I Need to Get a Princess Peach Model.

That and the others would be nice, but unless we find out how to convert those file types, we'll be getting nowhere fast.

Was hoping for the wisdom of some user around here to aid with the conversion. Evidently that is not the case...
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#10
I was able to extract the sample files with offzip, but they were in dat file (also how did you get the sdfdata files?)
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#11
anyone know where to get the texture conversion tool?
[Image: unknown.png]
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#12
How do I even access the models in this game?
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#13
(10-20-2019, 05:02 PM)Luigimario Wrote: anyone know where to get the texture conversion tool?
[Image: unknown.png]

How did you get the Peach model to show? I used this importer script for Noesis and I keep getting an error message: https://forum.xentax.com/viewtopic.php?f=16&t=14374
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#14
(10-30-2019, 01:16 AM)akuago220 Wrote:
(10-20-2019, 05:02 PM)Luigimario Wrote: anyone know where to get the texture conversion tool?
[Image: unknown.png]

How did you get the Peach model to show? I used this importer script for Noesis and I keep getting an error message: https://forum.xentax.com/viewtopic.php?f=16&t=14374
you have to merge the files via hex

I have all the assets ripped, but only thing that is stopping me is the textures being stripped of their headers, and the headers in the sdftoc file not really being clear on which file they are for lol
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#15
Im just going to write all these steps, in case I forgot
Credit for Cosmic for giving me some hints and clues.

Extracting the Switch Roms
--------------------------------
Use Yuzu with the correct version of prod.keys and firmware and right click the game on the folder tab => click Dump romfs

Extracting sdfdata
------------------------------
U can't separate sdfdata with each other, extract all the data with it's index files sdf.hoc with this edited quickbms script-edit (originally from aluigi) (thanks for cosmic giving clue about this)
https://drive.google.com/file/d/1866-_hr...sp=sharing

extract and use rename all option because some models parts are seprated but they are one and they must be merge into one, stop extracting until they start to duplicate.

Opening the Mesh file
----------------------------------------
Use Noesis  with this python script to open the mmb file
https://forum.xentax.com/viewtopic.php?t=14374

for some specific model with Mario and Peach, there gonna be a two file, one is the header starts with "MMB" thats the header, the other one is some stuff with faces offset,etc. copy the other one offset into the header one and save as another .mmb, open them up with noesis script.

Extracting the Texture
---------------------------------
Cosmic said use SwitchToolbox https://github.com/KillzXGaming/Switch-Toolbox, extract image from sdfdoc to png.
[Image: unknown.png]

Extracting the model
---------------------------------
Extract from noesis to blender to fbx, with -fbxnewexport command and open in Blender and assign the texture

Thanks for Cosmic and Shy for helping
Some issues worth mentioning : in game rig bones are glitchy and some normals seems not appear right

[Image: unknown.png]
~Snowcherry
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