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Sonic Unleashed/Generations ripping
#1
I heard that there are ways to rip from Sonic Unleashed but i tried searching as hard as i could online and especially on Sonic Retro but i cant find any information what so ever on how to do it. Is there anyone here that can give me info on how to rip from this game?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#2
Sonic Unleashed share many formats with Sonic Generations 360/PS3.
You could search for Generations tools and use them on Unleashed files.
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#3
Actually i managed to be able to find out info myself. Since the file types are essentially the exact same, i figured i can use GenArcEd to extract the ar.?? Files. It worked after i used quickbms to decompress them. I was also able to import the models perfectly with the generations max script as well so im good. Just have an issue with something else though, mainly to do with importing generations animations to 3ds max.

When i import them it severely distorts the model, however the animation (based on the rigging/bone data i can see) imported almost perfectly, however it seems that the bones are rotated 90° to the model (like its facing straight up while the model is facing perpendicular to it). I'll post screenshots to show what i mean.

Huge images btw

1st image is a horizontal view and the 2nd one is vertical.
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#4
I think the bones have distorted the model.
Are you sure that the script you used is compatible with 3DS Max 2017 ?
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#5
the script works fine importing the model, its when i import the animation file (converted from .hkx to .kf and imported using niftools) that the model becomes like this. I'll show the model imported without the animation in this post via edit.


Edit:
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#6
Just an update here, I was able to export the animations via another method and got them to be in the FBX format. The animations come out fine but when I play the animation in 3DS MAX, the model seems to jitter along with there being a scribbly sphere surrounding the scene. The actual animation frames are perfectly imported its just that the model freaks out when I play it and I dont know what the problem is. Anyone know what's going on?

I also wanted to know if there was a way to get rid of that scribbly sphere thing. Here's a screenshot of what it looks like.
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#7
Maybe open the model in Noesis and re-export it in FBX or DAE format to fix inconsistencies.
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