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Paraemon's Comprehensive Ripping Project Thread [Expansion Station]
Launch Base Zone Act 1 for today! Edit: Carnival Night Zone's Mini Boss Background with the Act 2 Dark Palette!

Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 1 (Buildings)


Carnival Night Zone Act 1 (Mini-Boss, Dark)
Carnival Night Zone Act 1 (Mini-Boss, Dark)
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Thanked by: Barack Obama
How do you even rip this? Are you using a Walk-Thru-Walls code or an editor where you can see the full map?
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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(09-21-2020, 11:38 AM)Barack Obama Wrote: How do you even rip this? Are you using a Walk-Thru-Walls code or an editor where you can see the full map?

Where possible - which is the case with the final versions of Sonic 1, 2, 3 and &Knuckles - I make use of a Disassembly Map as a base, fix anything that's broken, then identify any and all animated aspects to those maps. I use Debug Mode, Slow Motion and Unlimited Time cheat codes to make extraction of these elements possible. A fast animation requires frame-by-frame checking in the game, where as slower animations allow me to - with hazards - catch each of the frames at a faster rate.

In the cases of Launch Base and Sandopolis, and eventually Flying Battery as an example that'll be repeated in certain Chaotix rips, the external/internal views are placed on the right side of the disassembly, after the main body of the map has reached its end. The process in that case is to find the specific area and separate it so others can insert the version they wish to use.

Once I've tackled the animated parts, it's on to the cycling palettes, should a stage have any. I prioritise those to ensure that they're sorted out for the final product. Then it's just fixing the palette.

In the cases of the Prototypes, Sonic CD and Chaotix, I have to make use of two emulators - one that has a plane viewer so that I can grab the foreground/background as needed, and the other so that I can manipulate the palette that the viewer for the first one displays. As with the other games, Debug Mode is used, but slow motion doesn't work in CD or Chaotix, so I use/will be using Animget.

That being said, there has been a case where certain elements - particularly the prototype Hydrocity Act 1 and Launch Base Act 2 backgrounds - haven't be so easy to get, and required Debug Mode and gently adjusting coordinates to acquire them. This was the original method I had for Sandopolis Act 1's rip, before learning that the heat haze was a programmed feature and I could cut out the parallax via screencaps of the plane viewer.
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Today's update: Prototype Angel Island Zone Act 1 (Green area) with unused underwater renditions for final Launch Base Zone! The latter quartet were uploaded as there are definitive issues with changing the palette.

Angel Island Zone Act 1 (Green)
Angel Island Zone Act 1 (Green)

Launch Base Zone Act 1 Foreground (Underwater) (1/3)
Launch Base Zone Act 1 Foreground (Underwater) (1/3)
Launch Base Zone Act 1 Foreground (Underwater) (2/3)
Launch Base Zone Act 1 Foreground (Underwater) (2/3)
Launch Base Zone Act 1 Foreground (Underwater) (3/3)
Launch Base Zone Act 1 Foreground (Underwater) (3/3)
Launch Base Zone Act 1 Foreground (Underwater, Buildings)
Launch Base Zone Act 1 Foreground (Underwater, Buildings)
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Thanked by: Barack Obama
Several hours of palette nightmare later, Hydrocity Zone Act 1!

Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Dry, 3/3)

Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
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Thanked by: Barack Obama
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So Sandopolis has a different layout in the 0408 Prototype, and the front half of it in the brightest palette is complete! Just the second half to go.

[Image: Sandopolis-Zone-Act-2-1-Well-Lit-1-Foreground-0408.png]
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Sandopolis Zone Act 2 Unused Maps and current progress with Hatsuyuki Sakura! As for why Tail is used in the 2/2 icons, is because he's fully usable in the prototype.

Sandopolis Zone Act 2 (1 - Well-Lit; 1/2) Unused Foreground
Sandopolis Zone Act 2 (1 - Well-Lit; 1/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 1/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 1/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 1/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 1/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 1/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 1/2) Unused Foreground

Sandopolis Zone Act 2 (1 - Well-Lit; 2/2) Unused Foreground
Sandopolis Zone Act 2 (1 - Well-Lit; 2/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 2/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 2/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 2/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 2/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 2/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 2/2) Unused Foreground



Sakura Tamaki
Sakura Tamaki
Yoru Azuma
Yoru Azuma
Nozomu Shinonome
Nozomu Shinonome
Aya Kozakai
Aya Kozakai
Shirokuma
Shirokuma
Ran
Ran

Backgrounds
Backgrounds
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Lava Reef Zone Act 1!

Lava Reef Zone Act 1 (1/2)
Lava Reef Zone Act 1 (1/2)
Lava Reef Zone Act 1 (2/2)
Lava Reef Zone Act 1 (2/2)
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Thanked by: Barack Obama
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Thanked by: Barack Obama
Taking a few days off so I can work on some other stuff and deal with IRL stuff. For now, the progress in maps from CD, an extra background from the Sonic 3 Prototype, and the General backgrounds for Speed Slider in Chaotix!

Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 2 (Good Future)
Palmtree Panic Zone 2 (Good Future)

Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 2 (Bad Future)
Palmtree Panic Zone 2 (Bad Future)


Collision Chaos Zone 3 (Good Future)
Collision Chaos Zone 3 (Good Future)
Collision Chaos Zone 3 (Bad Future)
Collision Chaos Zone 3 (Bad Future)


Lava Reef Zone Act 2
Lava Reef Zone Act 2


Speed Slider (General, Morning)
Speed Slider (General, Morning)
Speed Slider (General, Day)
Speed Slider (General, Day)
Speed Slider (General, Sunset)
Speed Slider (General, Sunset)
Speed Slider (General, Night)
Speed Slider (General, Night)
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I thought I had posted more recently that that.

Well, here's a bunch of stuff I've ripped lately - Sonic and Brighter than Dawning Blue!

Knuckles (Enemy/NPC)
Knuckles (Enemy/NPC)


Emerald Hill Zone Act 2 (Nick Arcade Prototype)
Emerald Hill Zone Act 2 (Nick Arcade Prototype)


Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 1/2)
Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 1/2)
Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 2/2)
Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 2/2)


Marble Garden Zone Objects
Marble Garden Zone Objects
Lava Reef Zone Act 1 Objects
Lava Reef Zone Act 1 Objects


HUD Overlay
HUD Overlay
HUD Overlay
HUD Overlay


Marble Zone Objects
Marble Zone Objects



Feena fam Earthlight
Feena fam Earthlight
Mia Clementis
Mia Clementis
Mai Asagiri
Mai Asagiri
Natsuki Takamizawa
Natsuki Takamizawa

Sayaka Hozumi
Sayaka Hozumi
Wreathlit Noel
Wreathlit Noel
Estel Freesia
Estel Freesia
Midori Tooyama
Midori Tooyama


Jin Takamizawa
Jin Takamizawa
Samon Takamizawa
Samon Takamizawa
Karen Clavius
Karen Clavius

Lyones theo Earthlight
Lyones theo Earthlight
Moritz Zabel Frantz
Moritz Zabel Frantz
Dogs
Dogs


Backgrounds
Backgrounds
Item CG
Item CG
Chibi Event CG
Chibi Event CG
Sepia Event CG
Sepia Event CG

Feena's Event CG
Feena's Event CG
Mia's Event CG
Mia's Event CG
Mai's Event CG
Mai's Event CG
Natsuki's Event CG
Natsuki's Event CG

Sayaka's Event CG
Sayaka's Event CG
Wreathlit's Event CG
Wreathlit's Event CG
Estel's Event CG
Estel's Event CG
Midori's Event CG
Midori's Event CG
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Someone on Discord mentioned I had a thread and I actually stopped to think "What's a thread?".

With the recent appearance of the Sonic 1 Prototype, here's some initial goods!

Sparkling Zone
Sparkling Zone
Labyrinth Zone
Labyrinth Zone
Clock Work Zone Act. 1
Clock Work Zone Act. 1
Title Cards
Title Cards
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Thanked by: Ton
Marble Zone Outdoors Backgrounds!

Marble Zone Act. 1 (Outdoors)
Marble Zone Act. 1 (Outdoors)
Marble Zone Act. 2 (Outdoors)
Marble Zone Act. 2 (Outdoors)
Marble Zone Act. 3 (Outdoors)
Marble Zone Act. 3 (Outdoors)
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With one map, you don't get lost. With five maps, you'll never lose your way again.

Green Hill Zone Act. 1
Green Hill Zone Act. 1
Green Hill Zone Act. 2
Green Hill Zone Act. 2

Green Hill Zone Act. 1 (Dark)
Green Hill Zone Act. 1 (Dark)
Green Hill Zone Act. 2 (Dark)
Green Hill Zone Act. 2 (Dark)
Green Hill Zone Act. 3 (Dark)
Green Hill Zone Act. 3 (Dark)
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Thanked by: Ton


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