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Hey does anyone know how to get all the audio possible from this ISO?
#1
I've already gone through the trouble of making the original .cdi file into an .ISO.  The two tutorial like threads on the top of the forum list didn't seem to have any help on the Dreamcast games.  Perhaps I can send this .ISO(4.37GCool somewhere and maybe someone can do their magic?

(The blue smiley in the shades was suppose to be gigabytes.)
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#2
(07-20-2017, 07:16 AM)vgrob Wrote: I've already gone through the trouble of making the original .cdi file into an .ISO.  The two tutorial like threads on the top of the forum list didn't seem to have any help on the Dreamcast games.  Perhaps I can send this .ISO(4.37GCool somewhere and maybe someone can do their magic?

(The blue smiley in the shades was suppose to be gigabytes.)

i guess you can sort of bump this question. making SOME sort of progress.
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#3
Okay, no, just no. Dreamcast games are not the big! XD Listen, you don't need to convert your cdi. Just open it with software like daemon tool's, and copy the files from there. If you really want to do proper Dreamcast ripping, look into gdi rips, and you can get the files you need from them using a too called gdi explorer. I suggest you use gdi, as cdi files are designed to be burned onto a compact disc, because of this, files have to be removed and compressed to fit onto there, as compact disc's don't hold as much memory as a gigabyte disc does. As for sound ripping, could you tell us the game in question? If you do, I could in turn help you out there.
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#4
(07-24-2017, 12:03 PM)Infomaniac Wrote: Okay, no, just no. Dreamcast games are not the big! XD Listen, you don't need to convert your cdi. Just open it with software like daemon tool's, and copy the files from there. If you really want to do proper Dreamcast ripping, look into gdi rips, and you can get the files you need from them using a too called gdi explorer. I suggest you use gdi, as cdi files are designed to be burned onto a compact disc, because of this, files have to be removed and compressed to fit onto there, as compact disc's don't hold as much memory as a gigabyte disc does. As for sound ripping, could you tell us the game in question? If you do, I could in turn help you out there.

Ha, you say that but when it comes to a game you really like, I'll bet size isn't an issue to work around.  In my particular case, the game is 'Space Channel 5'.  Yeah prior I've experimented with around 7-8 different software.  A combination of 2 pulled out some audio (UltraISO then adxutil_221).  The issue is it managed to pull out scenario/story vocals from the game but not in-game vocals and sound effects which are just as vital to the project.

To list the many file types that I see with UltraISO, they are: ASF, BIN, DA,Device driver,FPB File,MLT File,Movie Clip,MPB File, MSB File, POF File, PVM File, PVR File, RB File, and SFD File. I had no idea what most of the file types did but thankfully an AFS File gave me a hint where to start with a file titled 'VOICEDATA.AFS' - which consist of only the scenario/story vocals.  Aside from that, there were 8 more AFS files (122.91MCool.  4 of them were the music,  which leaves the last 4 (only 14.81MCool that can't seem to translate into audio.  They convert to BIN file.  If anyone were to help me, my best bet would be to start by handing them those last 4 and see if they can convert them in a different way.  If that doesn't bode well, at least I've listed the different file types where the helpers can cherry pick which ones they want to try out next.  If you'd like to help me, I wouldn't mind handing you those last 4 AFS files or maybe all of them in case it's a multipart thing that needs every file to work.

I wasn't aware of any GDI files and perfect timing to tell me about it because I had just recently reached the point of not knowing what to do next.  So giving these GDI files a quick once over isn't a bad idea.  Thanks for the suggestion, Infomaniac!
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#5
Upload the ASF's and link them here.
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#6
(07-25-2017, 01:23 PM)Pingu! Wrote: Upload the ASF's and link them here.

Thanks Pingu! Smile For starters, here's the 4 main ones I'd like checked out:


http://www.megafileupload.com/Ktt8/SANDATA_R1.AFS
http://www.megafileupload.com/Ktt9/SANDATA_R2.AFS
http://www.megafileupload.com/2MlQ8/SANDATA_R3.AFS
http://www.megafileupload.com/3sjiu/SANDATA_R4.AFS
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#7
The ASF Files can be unpacked using this script:
Code:
# AFS archives (used on some Xbox games) (script 0.1.2)
# script for QuickBMS http://quickbms.aluigi.org

idstring "AFS"
get DUMMY byte  # it's usually 0 but in some files (MULTSPQ2.AFS) it may be different
get FILES long
savepos INFO_OFF

math NAME_OFF = FILES
math NAME_OFF *= 8
math NAME_OFF += INFO_OFF
goto NAME_OFF
get NAME_OFF long
goto INFO_OFF

for i = 0 < FILES
    get OFFSET long
    get SIZE long

    if NAME_OFF == 0
    if i == 0
        savepos TMP
        goto OFFSET
        goto -8 0 SEEK_CUR
        get NAME_OFF long
        get NAME_SIZE long
        goto TMP
    endif
    endif

    if NAME_OFF == 0
        set NAME string ""
    else
        savepos INFO_OFF
        goto NAME_OFF
        getdstring NAME 32
        getdstring DUMMY 16
        savepos NAME_OFF
        goto INFO_OFF
    endif

    log NAME OFFSET SIZE
next i
However, I'm uncertain what these files produced are.
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#8
(07-25-2017, 03:41 PM)Pingu! Wrote: The ASF Files can be unpacked using this script:
Code:
# AFS archives (used on some Xbox games) (script 0.1.2)
# script for QuickBMS http://quickbms.aluigi.org

idstring "AFS"
get DUMMY byte  # it's usually 0 but in some files (MULTSPQ2.AFS) it may be different
get FILES long
savepos INFO_OFF

math NAME_OFF = FILES
math NAME_OFF *= 8
math NAME_OFF += INFO_OFF
goto NAME_OFF
get NAME_OFF long
goto INFO_OFF

for i = 0 < FILES
   get OFFSET long
   get SIZE long

   if NAME_OFF == 0
   if i == 0
       savepos TMP
       goto OFFSET
       goto -8 0 SEEK_CUR
       get NAME_OFF long
       get NAME_SIZE long
       goto TMP
   endif
   endif

    if NAME_OFF == 0
        set NAME string ""
    else
        savepos INFO_OFF
        goto NAME_OFF
        getdstring NAME 32
        getdstring DUMMY 16
        savepos NAME_OFF
        goto INFO_OFF
    endif

   log NAME OFFSET SIZE
next i
However, I'm uncertain what these files produced are.
Thanks? Surprise   Where to start with what I'm looking at..?
1.Do I suddenly need to learn how to write code and script?
2.  Does script 0.1.2 or QuickBMS do anything to the files that I might find to be different?
3.  Was it up able to convert to anything that has a better chance of being audio?
4.  Would you like for me to upload something else for you to try out?
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#9
(07-24-2017, 12:03 PM)Infomaniac Wrote: Okay, no, just no. Dreamcast games are not the big! XD Listen, you don't need to convert your cdi. Just open it with software like daemon tool's, and copy the files from there. If you really want to do proper Dreamcast ripping, look into gdi rips, and you can get the files you need from them using a too called gdi explorer. I suggest you use gdi, as cdi files are designed to be burned onto a compact disc, because of this, files have to be removed and compressed to fit onto there, as compact disc's don't hold as much memory as a gigabyte disc does. As for sound ripping, could you tell us the game in question? If you do, I could in turn help you out there.

I'm not sure which specific files you wanted or when you want to ask for them, so I'll just send you these to at least notify you I have them uploaded:
http://www.megafileupload.com/Ktt8/SANDATA_R1.AFS
http://www.megafileupload.com/Ktt9/SANDATA_R2.AFS
http://www.megafileupload.com/2MlQ8/SANDATA_R3.AFS
http://www.megafileupload.com/3sjiu/SANDATA_R4.AFS
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