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Mass Effect 1 Characters
Hello all,

Here are some rips from Mass Effect 1 in fbx format (to preserve bones and animations). This includes some characters and creatures, and is not all inclusive... yet. But it does include a lot. I will update as I go on.

Alternate Textures:

The alternate textures archive has some textures for Liara/Asari, Garrus/Turians, Quarians, and Salarian heads. I'll add others later, like variations of Krogan, Elcor, Volus, etc. (These can be found in the umodel export archive below) When loading up Liara, import Liara_clothes.fbx and Asari_head.fbx. Then assign Liara's head texture from the alternate resources archive. Some materials are broken, like the Geth and weapon materials. This can probably be fixed later.

These were ripped by umodel
The textures and materials are not 100% working yet, so here's an archive of the exported resources if you want to have a try:

umodel export:
(If you want to work on them yourself. This includes all creatures, characters, and animations from the game in psk format. The file is 622MB )

These were named by myself, don't be sad when you see things like "Space Jellyfish" or "Eat Plant" haha, I don't know the official names for them.

- Characters:
Female Shepard Head
Ashley Hair
Anderson Head
Joker Head
Kaiden Head
Male Shepard Head
Wrex Head
Krogan Head
Salarian Head
Turian / Garrus Head
Saren Head
Saren Armor
Liara / Asari Head
Geth Hopper
Geth Unknown
Geth Trooper
Liara Clothes
Ashley Armor
Ashley Head

- Creatures:
Rachni 2
Rachni 3
Baby Rachni
Saren Monster
Eat Plant
Geth Hopper
Geth Colossus
Space Bug
Space Cow
Gas Bag
Space Monkey
Space Jellyfish Thing
Rachni 1
Thresher Maw

- Weapons:
Shotgun 2
Geth 1
Geth 2
Pistol 1
Pistol 2
Sniper 1
Sniper 2
Assault 1
Assault 2
Shotgun 1

- Animations:
Space Monkey
Space Jellyfish Thing
Space Bug
Space Cow
Gas Bag

Attached Files Thumbnail(s)
Thanked by: sutinoer
If you wish, feel free to submit these to the site. It would be a great adition! Just make sure you have a base format of DAE or OBJ alongside your FBX if you chose to submit them. Smile
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I take a smal look on your models you do a very good job, have this game spectacular textures?
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Unfortunately, I do not believe these are publish worthy. At least not until they are fully merged (the head and bodies), and the textures are fixed. I'm not entirely sure on the format of textures, and I've been pretty busy to work on this further as of yet. Thank you for the comments!

They were easily ripped, I provided the details on how to do it, and I also provided the files so anyone can do it themselves. Here's a more in-depth tutorial:

Run umodel ( This program is for ripping Unreal Engine games
Select the game directory (C:\Program Files (x86)\Origin Games\Mass Effect or C:\Program Files (x86)\Steam\steamapps\common\Mass Effect)
Open with default settings (all common classes with auto compression and platform)
Browse through the Mass Effect filesystem
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Humanoids (Mass Effect Characters, Asari, Human, Salarian, Turian, Quarian, Geth)
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Creatures (Creatures, Thorian, Varren, Volus, Hanar, Elcor)
- Game\BioGame\CookedPC\Packages\GameObjects\Equipment\Weapons
- Game\BioGame\CookedPC\Packages\GameObjects\Vehicles
- Game\BioGame\CookedPC\Packages\GameObjects\Placeables (Dynamic Objects)
- Game\BioGame\CookedPC\Packages\StaticMeshes (Static Objects)
For characters, ProMorph contains faces, while the others contain sets of armor and parts
Example for the Mako: Game\BioGame\CookedPC\Packages\GameObjects\Vehicles\BIOG_VEH_ROV_A.upk Then press PgDn/PgUp to go to the static mesh
Once you've selected a package, umodel will now go to the display window and you can see textures and models. Use Page Up/Down to cycle through them
StaticMesh contains a static mesh, while SkeletalMesh contains bones. Use SkeletalMeshes for characters and vehicles for rigging, or you can just export static if you want.
Once you find the mesh you want, click Tools > Export Object.
-Alternatively, when browsing the filesystem for packages, you can select the packages you want to export and click Export
To leave the display window, press the letter O for "Open"
You can export the entire package through the filesystem window, which will export everything contained in it vice the single object described above.
Once exported, just import them into 3DS Max or Blender via a import script. I used these:

Just download this file to skip the above export steps, it includes characters, creatures, and animations. All you need to do is import them using the scripts now

I'm not sure if I remember this right, but you may need to apply the textures manually after import
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Here's some more Mass Effect rips I just did:

All of the Geth objects in ME1:
It includes everything other than the Geth characters, which are included above anyway. These are in FBX format with TGA materials. You need to assign the textures yourself.

Includes: (They are named as how they appear in the code)
Geth Armrest (Weapon?)
Geth Battle Platform (For Saren)
Geth Bomb
Geth Cruiser Ship
Geth Gunship Unused (No textures, it's unused)
Geth Hex Barrier (The energy barrier is missing a UV map)
Geth Lamp
Geth Lamp Unused
Geth Pike (Many variations) This is also called "Dragons Teeth"
Geth Pile
Geth Pod
Geth Pulse Rifle (Weapon)
Geth Terminal
Geth Terminal Extended
Geth Tower
Geth Transport Ship
Geth Turret (The bottom half is missing a UV map)
Geth Wall

And since someone will probably ask for it,

The M35 Mako (Vehicle from Mass Effect 1)

You need to assign the textures yourself. It has FBX and OBJ models with TGA materials.
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If you like i can organisate this for you?
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You can! Feel free to use them as you wish. I'd recommend fixing the textures though. They all have specular and normal maps too
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