Users browsing this thread: 1 Guest(s)
SPICA - General 3DS ripping tool
#16
(08-20-2017, 04:38 PM)Rodo Furedorikku Wrote: This looks fantastic.

But any reason I keep getting "Unsupported File Format" errors whenever I try to open anything? I tried SZS, BCH.
They are probably compressed (I know that szs uses Yaz0 compression that isn't supported, you need to decompress stuff first).

(08-20-2017, 06:31 AM)Makoto Wrote: Hi. I am trying to ripping models from Project Mirai DX. I don't understand how to export models. If i do export it export only one texture, and if i do merge or batch export it asks for a input folder(the folder were the original model is located?) and the output. After selecting, it crashes.
Here is an example
https://sta.sh/010wo07g9hz4
I'll take a look later, but you can extract all textures by clicking on the up arrow above the tab control (its the only thing that it does atm).
Reply
Thanked by: Kold-Virus
#17
Okay. That makes sense. But I'm referring to Robobot and Triple Deluxe, which your Ohana3DS Rebirth could open without a hitch.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
Reply
Thanked by:
#18
(08-20-2017, 04:41 PM)gdkchan Wrote:
(08-20-2017, 04:38 PM)Rodo Furedorikku Wrote: This looks fantastic.

But any reason I keep getting "Unsupported File Format" errors whenever I try to open anything? I tried SZS, BCH.
They are probably compressed (I know that szs uses Yaz0 compression that isn't supported, you need to decompress stuff first).

(08-20-2017, 06:31 AM)Makoto Wrote: Hi. I am trying to ripping models from Project Mirai DX. I don't understand how to export models. If i do export it export only one texture, and if i do merge or batch export it asks for a input folder(the folder were the original model is located?) and the output. After selecting, it crashes.
Here is an example
https://sta.sh/010wo07g9hz4
I'll take a look later, but you can extract all textures by clicking on the up arrow above the tab control (its the only thing that it does atm).

Yeah thank you, and for the textures at least it works now. I tried the same game with everyfileexplorer and ohana and :
Ohana doesn't open all models and export wrong uv on most models
EFE Import everything, give correct uv, but wrong uv when exported
Reply
Thanked by:
#19
Bump...
Reply
Thanked by:
#20
(09-01-2017, 01:43 AM)Makoto Wrote: Bump...
What's still missing?
I think you managed to extract the textures (all at once) already. Are UVs broken too?

(08-20-2017, 04:45 PM)Rodo Furedorikku Wrote: Okay. That makes sense. But I'm referring to Robobot and Triple Deluxe, which your Ohana3DS Rebirth could open without a hitch.
Ohana supports some compressed formats, while SPICA doesn't atm.
Reply
Thanked by: Kold-Virus
#21
I have some files from the Smile PreCure game on 3DS but they use .x3d files. Would they be supported with SPICA in the near future


Attached Files
.zip   x3d file samples.zip (Size: 669.03 KB / Downloads: 276)
Reply
Thanked by:
#22
Hello ! , I download SPICA and I want export Pokemon Animation model
But It tools only show the animation ... How can I export Animation and model ??
Reply
Thanked by:
#23
Hey, once again I'm having an issue converting the 'Giant Battle' model of Luigi from Dream Team. The model views fine, but UV's and textures tend to screw up really badly. Here's Luigi's model.

Dropbox Link
Reply
Thanked by:
#24
(09-13-2017, 09:39 AM)gdkchan Wrote:
(09-01-2017, 01:43 AM)Makoto Wrote: Bump...
What's still missing?
I think you managed to extract the textures (all at once) already. Are UVs broken too?

(08-20-2017, 04:45 PM)Rodo Furedorikku Wrote: Okay. That makes sense. But I'm referring to Robobot and Triple Deluxe, which your Ohana3DS Rebirth could open without a hitch.
Ohana supports some compressed formats, while SPICA doesn't atm.

Yes, the problem is exactly the broken uv. on almost all models
Also, is there a way o export both models and animation?(skeleton, camera)
Reply
Thanked by:
#25
Hello gdkchan.

I'm having problems with export Sun and Moon's model and animation when I use the latest automatic build for Windows.
When I tried to export a model or animation to DAE format, then on the output I get an DAE file that works incorrectly in 3ds Max:
- Hi_Poly model is loaded without a meshes (Low_Poly model is loaded with all meshes), only the skeleton is loaded.
- no animations.
When I tried to export a model or animation to SMD format, then on the output I get an SMD file that contains only 8 lines:
When I tried to export a model or animation to BCH format, then I get an error:
How can I solve these problems?
Reply
Thanked by:
#26
This might sound stupid but how do i import a mbn cause when i press import button nothing happends
Reply
Thanked by:
#27
Hi! I would like to know why some file with same extention .bcskla open and other does't.
Reply
Thanked by: 08impreza
#28
So uhm...about that Mario and Luigi: Dream Team issue...I still would really like to get Giant Luigi's model functioning properly on export, but so far it still has issues with the UV's and texture assignment...
Reply
Thanked by:
#29
The model looks perfect in the program, but this is what it looks like in Blender.
https://pbs.twimg.com/media/DcYgyAaVQAIEn6K.jpg:large
Is there a step in the export process I'm missing?
Reply
Thanked by:
#30
I get this error when i try to import anything : bcmdl , bctex , bcskla


Attached Files Thumbnail(s)
   
Reply
Thanked by:


Forum Jump: