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Nintendo DS Ripping?
#1
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I was just wondering if there is a way to rip models from Nintendo DS using an emulator. For example with PS2 and Gamecube games you can run 3D screen cap programs like Ninja Ripper through emulators and rip geometry from specific frames. I haven't found any information about whether or not you can do the same with NDS emulators, however I've tried with 3D Via Printscreen to no avail. I'm asking because I'd like to rip the character models from Dragon Ball Kai Ultimate Butouden and I feel like this would be quite simple using 3D Via Printscreen or a similar program. I apologize in advance if this has been answered in a previous thread, I'm just getting really tired of trying to figure this out myself. Also I read somewhere that there's a version of DeSmuMe that can dump 3D scenes with UV's intact. If this is true I'd be very grateful if someone could send me a download link.
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#2
It's been awhile but there's various tools. Nitroexplorer, Tahaxan and NSBMD2. Look them up. Also if I remember right you'll end up needing Metasequoia to read and convert the files at some stage in this.
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#3
(04-29-2017, 01:26 PM)SickAlice Wrote: It's been awhile but there's various tools. Nitroexplorer, Tahaxan and NSBMD2. Look them up. Also if I remember right you'll end up needing Metasequoia to read and convert the files at some stage in this.

Thanks for the reply, I'll be sure to check those tools out, also I managed to find the blog of a XenTax user named szfzafa which has some info about editing DeSmuMes source code to dump the current 3D scene, I'm not entirely sure how I'm supposed to get it to work though. There's also an article on the blog about editing animation data to get the models in T-pose but seeing as it's mostly in Chinese (and google translate isn't the greatest in terms of getting an accurate translation) I haven't messed around with that yet.
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#4
I found a program called Tinke that was able to open the archiveDBK.dsa file and I think I've located the models. They were in "archiveDBK\mdl\chr" I'll post Goku's moddel in case anyone wants to check out the format the models are in, they're DSE files. I can't find much info on Google about  DSE files, the only NDS related DSE files I've heard of are audio files so I'm pretty confused right now . 

Here's the model: https://mega.nz/#!4uBimCBK!SmKpQMm5QNPgy...eH7Ig_qX5s
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