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Icon Policy Update
#1
Hey everyone! Historically, we've always made icons an optional part of the submission process and while that isn't changing, how we address submissions without icons is.

For some background info, icons have traditionally been optional as there are some people who might not have the tools to make them properly. This was more relevant before the switch to our new icon style but still plays a part for those unable to or uncomfortable with working on transparent images. In the case of models, there are many times where it may be possible to extract a model without ever requiring 3D software which would mean that those without access to modeling software could still submit to the site even if they're unable to render a preview. We've always wanted to keep the submission process as simple as possible to encourage as many people as possible to submit and not wind up scaring people off with unnecessary requirements.

All of that said, we are often asked why it takes so long to approve new submissions and one of the major sources of delay is a lack of icons. While this is mostly true for models (which take much more time to create icons for, especially when submitted in bulk), it definitely also applies to sprites and textures where the extra time spent creating icons adds up over hundreds of submissions and really slows things down.

With all of this in mind, I just made a minor change to our submission queues. Starting today, all pending submissions will be sorted so that those with icons appear first. As always, staff is welcome to process those submissions in whatever order they choose but a visual priority will now be given to complete submissions in an effort to encourage those of you who can make icons to do so. On tMR, complete submissions will be listed first, then those with one or the other, and finally those with no icons at all and this obviously doesn't affect tSoR at all. The submission process itself will remain unchanged though - this is only for how the staff sees pending submissions.

If anyone has any questions or concerns, you're welcome to voice them here. Otherwise, thank you all for your continued support and have a great day!
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#2
Oh cool, so maybe my Um Jammer Lammy guitar models won't go unnoticed... Just a thoughtWink
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#3
In full support of this decision.
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#4
(04-30-2017, 07:21 AM)Parappafan89 Wrote: Oh cool, so maybe my Um Jammer Lammy guitar models won't go unnoticed... Just a thoughtWink

They were never going to go unnoticed but with nearly 2,000 pending submissions, it's likely going to be a while.
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#5
Adding onto what Petie said, yes icons will be sorted by ones that exist and don't exist. Using common sense however, bad icons will be ignored over nicely rendered ones as well. We're having a difficult time getting through the queue as is, and without great renders it'll slow us down. Personally, I won't be looking at badly rendered models, but I can't speak for other checkers.
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#6
Yeah. This has been the biggest hurdle for me to overcome, even after finally bringing myself to submit the stuff itself.
Either way, I managed to do small icons with a method I might not be able to redo with the latest version of Wings 3D.
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#7
Good to hear that. But either way it takes a lot of time to get the models approved. But i mean the more models the better! So i think we all could wait.
Besides i dont think that creating icons is that hard because Cinema4D has a built-in transparent background feature which is quite useful
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#8
(04-30-2017, 07:00 PM)Petie Wrote:
(04-30-2017, 07:21 AM)Parappafan89 Wrote: Oh cool, so maybe my Um Jammer Lammy guitar models won't go unnoticed... Just a thoughtWink

They were never going to go unnoticed but with nearly 2,000 pending submissions, it's likely going to be a while.

ok that makes sense Tongue
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