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Go Go Goemar! - NES Sprites
#31
Right, well Ball-Boss has been submitted along with the enemy sheet. Getting pretty close to done now.
Also have the item/power-up sheet pretty much done, should be submitted by time you read this!

Just Magma Core, the Toad Battle Tank, weird head thing with mine karts (very easy to do), the Toad Battleship (urgh), Air Marshall and the brainwashed crew (recolours) left - should be done before the end of the week.
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#32
The Toad Battle-Tank has been submitted, wooo! Was a lot easier than I thought it would be.

Probably going to be a few days until the next one as free time is getting a bit scarce again, and there's a few non-sprite related things that need doing...
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#33
2 more sheets up! Brainwashed Crew and Toad-Walker.

Getting pretty damn close to the end now...
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#34
Well, that's Bucky O'Hare done. Everything. Every enemy, every bullet and explosion and every boss. Big thanks to Ton for being super quick at accepting everything.

Will probably probably sort the Ninja Gaiden stuff out tomorrow and then get started on Wizards & Warriors.
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#35
Any time!
Can't wait for the next project. Great work!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#36
All the bosses for Ninja Gaiden III now have separate sheets etc
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#37
Love these NES rips =)
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#38
Well Wizards & Warriors is pretty much done. Think I'm missing the dagger (as a pick-up) and maybe one of the wand's inventory sprites. But that's it as far as I know.

Will get them up soon.
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#39
Knight has been submitted (along with the game itself, as it doesn't have a page...). I forget the Knights name at this time, but I looked it up to name the sheet correctly.

The final boss has 2 frames of animation in this game... yikes...
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#40
Right, all the enemies and bosses have now been submitted. Just need to do the misc stuff and we're good to go!
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#41
Done and done!

Will start looking into Journey to Silius tomorrow.
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#42
All enemies and bosses are pretty much done from Journey to Silius, just need to do the finishing touches. Probably be wrapped up by Wednesday.
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#43
That was quick! Awesome!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#44
Well the game is only like 6 levels long and nearly everything shoots the same projectile. Has some kick-ass looking bosses mind. (Sadly one is pretty much the actual room so will be a pretty lame sprite sheet).

Weirdly in game the bosses have some weird funky flickering line under them looking like it's blocking the last row of pixels. Sadly there doesn't seem to be anything under it and the tiles offer no 'extra' unseen bits either. If anyone knows otherwise let me know, just seems a bit odd.

Also: do these bosses have official names at all, like from the manual or something?
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#45
http://www.neshq.com/games/j/journey/journey-man02.pdf

Hurray for manual scans and old manuals having lots of stuff in them!
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