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Smash Bros. 64 Model Rips

Super Smash Bros. for Nintendo 64 is one of my all-time favourite games from my childhood.  The models sure look a bit strange, but they interest me very much. So I've learnt how to rip them, from characters, to stages, to items, etc. At least 25 of them are in submission on the Models Resource right now, and I think there's like, hundreds of other models in submission too, so let me know if you want to take a look at a few.

The models that are available on the website right now... don't look right. Most of the characters aren't t-posed, and the textures are stretched and incorrectly placed. In my opinion, my method of texturing models seems to be more accurate. I'll give a tutorial someday on how to achieve this. If you want the GameShark code that turns off animations for characters and stages, it's 8000CD08 0010, for the US version.

I'm not too good at explaining things, but you're here for the models, so I'll give a list of them.

Approved models
(These have replaced previous models, and the preview/icon is yet to change, but they are t-posed, and Ness has his bat and an extra set of hand gestures, and Ness and Link both have alt. costumes)
Models I can't upload (see above link)
  • Jigglypuff
  • Pikachu

  • Ness's Skeleton

  • Donkey Kong Entrance (The barrel he jumps out of in his on-screen appearance, it's just like the item but it has a different texture)
  • Ness Entrance (The "Teleport" effect, where his face looks like it's burnt)
  • Stone (Kirby's Down Special)
  • Roll (Samus's two models in her rolling animation)

  • Peach's Castle
  • Mushroom Kingdom
  • Race to the Finish
  • All 12 Break the Targets stages

  • Star Rod
  • Home-Run Bat
  • Fire Flower
  • Capsule
  • Barrel
  • Ray Gun

  • Fighting Polygon Pikachu
  • Fighting Polygon Samus
  • Fighting Polygon Kirby
  • Fighting Polygon Jigglypuff
  • Fighting Polygon Donkey Kong
  • Fighting Polygon Captain Falcon
  • Fighting Polygon Ness
  • Fighting Polygon Yoshi
  • Metal Mario

  • Bedroom (The very first scene in the intro, with the bed, the desk, the stereo, all the stuff on the desk, etc.)
  • Stage (The Peach's Castle-like stage that is formed on the desk after Master Hand drops a character down and counts down from three)
  • Link (The Link that appears in the intro, playing his ocarina. The differences between this Link and the Link in gameplay are his face, being more detailed, the ocarina which is 3D modelled, and he has two swords in his t-pose for some reason)
  • Field (Where Mario and Kirby are facing each other, near the end of the intro)

  • Series symbols (These appear behind the characters in the results screen, or when viewing character biographies)

I've attempted at other stuff no one has looked at before, like low-poly models and skeletons, but I need more work on those. Hope you enjoy!
Thanked by: Ton, sutinoer, lemurboy12
Is there a way I could get a link to the unapproved files!?
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Sure. Completely forgot this thread was a thing. Sorry for the late reply. Google Drive
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Has the other stuff been rejected, or just not approved yet?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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It's all rejected. Twice.
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I'll share a little something here right now. 8000CD08 0010 is the GameShark code used to turn off animations in the game.
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