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Riplee's Model Rips
#1
These are the models I've ripped so far, now more organized since I found out I can actually use spoilers!

Special thanks to Hallowpape for their feedback.

Games:
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Thanked by: sutinoer
#2
Your rip looks good but it could be skewed a bit since it seems to be screen ripped I can't tell, also you're missing a few important textures like normal (DiffuseName_n), specular(DiffuseName_s), and from what I can tell reflective(DiffuseName_r) maps.


If you want to get rigging and all the appropriate textures, the game is made in unity and UnityStudio can open and export models from the unityraw files in the assetbundles folder.

The files won't show in explorer since they have no file extension

File > Load File > select unity bundle files in the drop down menu > assetbundles folder > type name of file you want to open.

after that check the model you want to export as shown here , then click export and selected 3d objects

You might need to then use neosis to flip it's UVs and convert to dae if your preferred 3d program can't open ascii fbx's. If you do this make sure to delete any file paths neosis may have made in the .dae with a text editor, same applies if you go with no rigging .obj instead make sure to use -objmtl when exporting obj in neosis.

make sure the rigging isn't broken by testing the bones.

and viola:

[Image: 6vp5fD2.png]


If my explanation is no good, Pingu! or somebody else might be able to explain it better. Feel free to submit this rip below as your own if you'd like.

Dream Genie - Djinn
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#3
Yeah it was screen ripped using Ninja Ripper but wow, thank you very much for the new ripping method and knowledge of how to rip models from Unity games in the future!
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Thanked by: Hallow
#4
(10-21-2016, 02:17 PM)Riplee Kruel Wrote: Yeah it was screen ripped using Ninja Ripper but wow, thank you very much for the new ripping method and knowledge of how to rip models from Unity games in the future!

No problem, also for other unity games depending on the version of unity the game was compiled with or the bundles are compressed you might need to use Unity Assets Bundle Extractor to extract the textures or decompress the bundle for unity studio to open.
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Thanked by: Riplee Kruel
#5
Updated the OP with all of the models I've currently ripped, which is all of the base characters. I would've had a lot more ripped by now but I wanted to see about ripping sprites and sounds from the game as well and upload them to their resources. I kind of feel like it's unnatural that this game has 276 voice lines for a single character.
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#6
Just submitted my first weapon, Sarge's M60 OMG. Some weird stuff was happening while I was trying to do it, the armature wasn't working when I tested importing the .dae and I kept trying various methods and searching for a fix until I went to sleep then today the problem vanished..

Anyway, I updated the OP and did it a little different with this one. I tried using the ripped maps to make a decent render for the big icon when submitting. Any opinions?

Spotlight with Specular
http://i.imgur.com/anj6t7b.png

Spotlight without Specular
http://i.imgur.com/JfnaDiC.png

Hemi without Specular (My usual style)
http://i.imgur.com/W2TRM1p.png

I also had two options for icons:

This is from an asset file
http://i.imgur.com/lhJ4OS7.png

This one's from the site
http://i.imgur.com/A2S0xZD.png

One last thing @Staff; Is it okay that I'm linking the .zip download in the OP for the models? I copied the link to the zip from the model resource's unapproved models page.
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#7
9 more weapons from Block N Load have been uploaded for Yury the Yeti, Astarella and Cogwheel.

[Image: 16045.png][Image: 16046.png][Image: 16047.png][Image: 16048.png][Image: 16049.png][Image: 16050.png][Image: 16051.png][Image: 16052.png][Image: 16053.png]
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Thanked by: sutinoer
#8
What is the first model? (Top lebt)
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#9
(11-04-2016, 09:42 AM)sutinoer Wrote: What is the first model? (Top lebt)

Yury the Yeti's Primary Weapon: Snowball

It's light grey colored so it's harder to see it on the forums white background.
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Thanked by: sutinoer
#10
Rips were rejected unfortunately...searching for how to resolve the issues with them atm, any assistance is appreciated!

>Normal map didn't have purplish glossy feel to them
>Textures need to be loaded up automatically when model is imported

There also seems to have been some kind of issue with the armature of the exported .dae, worked fine on my end using blender. So far solutions for making the textures load up with an imported .dae haven't worked out. Not sure how to fix the normal maps atm, tried two Unity Asset Extractors.
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#11
Please upload a Sample file.
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#12
This is an example of what I submitted:
http://www.mediafire.com/file/9sslupgs504z9u8/t.zip
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#13
I saw they have the textures just pasted into the folder, the textures are not linked into the .dae file.
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Thanked by: Riplee Kruel
#14
Your channels need to be swapped as well for the normal map to have correct coloring.
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Thanked by: Riplee Kruel
#15
Think I got the texture linking down but just to make sure, only one texture can be loaded up when the model is imported right?

Also, if possible, could someone give me a guide on how to channel swap this to get the proper normal map style? I tried searching and testing it myself but it hasn't been too successful so far. I use Photoshop but also have Gimp.
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