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Random Talking Bush's Model Importers and QuickBMS Scripts
BFRES for Splatoon 3 got updated
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(08-24-2022, 04:46 PM)YeraySL Wrote: BFRES for Splatoon 3 got updated
Unfortunately I can't look into it at the moment as my computer (its motherboard specifically) kicked the bucket a couple weeks ago and I haven't had the funds to replace it just yet.
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(08-25-2022, 01:14 AM)Random Talking Bush Wrote:
(08-24-2022, 04:46 PM)YeraySL Wrote: BFRES for Splatoon 3 got updated
Unfortunately I can't look into it at the moment as my computer (its motherboard specifically) kicked the bucket a couple weeks ago and I haven't had the funds to replace it just yet.

oh.... sorry about that, do you have something for support?
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(08-24-2022, 04:46 PM)YeraySL Wrote: BFRES for Splatoon 3 got updated

Glad I wasn't the only one who saw this...seems the importer for me just refuses to show any of the new models in the selection page. Not sure why
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(08-25-2022, 01:14 AM)Random Talking Bush Wrote:
(08-24-2022, 04:46 PM)YeraySL Wrote: BFRES for Splatoon 3 got updated
Unfortunately I can't look into it at the moment as my computer (its motherboard specifically) kicked the bucket a couple weeks ago and I haven't had the funds to replace it just yet.

Yeah, if that happened to me I'd be totally sitting here going stir-crazy and feeling naked. This situation has GOT to suck hard. Best wishes, Bush.
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Hi

I used the script linked above and wanted to extract the DRP file for the Pokken Tournament game.

Unfortunately, this script doesn't work.


I think maybe I downloaded the wrong game file?

Who can provide a download link to a game that can use this script?


I want effects and shader files.

Can you help me?

Thank you very much.


Attached Files
.zip   depa101_000.zip (Size: 840.75 KB / Downloads: 9)
.zip   shader.zip (Size: 12.51 KB / Downloads: 9)
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So while I still don't have my computer up and running yet after a little over a month now, I was able to borrow my father's old desktop computer just so I could work on this for y'all.

BFRES script update, go!
Code:
Added support for Version 10 models (e.g. Splatoon 3). Material parameters do not currently output to the Listener, and will be looked into sometime later.
Replaced the "mod" calculation with "bit.and" to fix a vertex buffer alignment issue (e.g. 2 was being rounded up to 4, breaking things in the process).
Minor adjustments to the debug output, now FMDL, FMAT, FSKL and FSHP structs keep track of and display names, not name offsets.
https://mega.nz/file/X0QTlQJb#XixOukiWhq...A-TdcGNriE

And also an update to my BNTX QuickBMS script to work with those:
Code:
Fixed version 10 BFRES files (e.g. Splatoon 3) not working due to a failure in future-proofing (the version check was changed from "= 9" to ">= 9").
Multi-BNTX BFRES files (e.g. Miitopia) will now export every texture instead of only the last archive.
Swapped the "-" for image cropping reminders in filenames with "x".
https://mega.nz/file/645VjY5b#NZiZCa4vnC...c2shKrKkKo

...and also a generic ZSTD (".zs", which Splatoon 3 also uses) decompression script in case anyone wants it even though there's multiple ways to decompress those:
https://mega.nz/file/DsAWyAwa#2-NsQ6fFk0...Kro6lw9w38
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