Posts: 22
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Joined: May 2021
01-03-2023, 10:57 PM
(This post was last modified: 01-03-2023, 11:02 PM by LuigiWithEverything.)
(11-29-2022, 06:21 AM)istalo Wrote: (10-02-2022, 03:32 AM)kasumi777 Wrote:
Random Talking Bush are you going to update CompileHeart_ISM2.
Really looking forward to it myself, I reckon the next Neptunia game that's coming to PC (SvS in January) will probably use the same encryption as the current one (that being the SK crossover).
Given a lot of people have already requested it in a lot of previous posts I believe RTB is already looking into it, just be patient, it'll come by soon enough.
Other than that I think it's my first post on the forums? I mostly lurk around but given I've used a lot of RTB's import scripts I'd like to take the opportunity to thank him for all his work.
That game uses Unity Engine, not any custom engine.
So, you'd probably extract them normally using AssetStudio (as long as they are
NOT encrypted or customized with weird data)
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Eh... I had sent you a private message before, I dunno if you check those but in any case I'll post it here as well, it seems that the TID plugin doesn't work for any of the Re;Birth Neptunia titles, it works fine for VII but it results in garbled textures when trying on those.
When I import models from Smash Ultimate into 3ds Max, it doesn't import colorset5 or any other colorset and it doesn't import the vertex alpha. Is that normal?
Posts: 8
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Joined: Oct 2012
(06-23-2022, 08:15 AM)Tosyk Wrote: hi RTB, I was wondering if you could help with these .bum files:
the games are:
- UPPERS (PSVita) [example]
- Senran Kagura: New Link (android) [example]
there's also scripts that I have for this format attached: 2 noesis scripts and a maxscript.
p.s.: here's relevant topics:
https://forum.xentax.com/viewtopic.php?t=16172
https://forum.xentax.com/viewtopic.php?t=17608
https://forum.xentax.com/viewtopic.php?t=16027
https://forum.xentax.com/viewtopic.php?t=16034
I'm actually also curious to get more information for this format, as the switch games Story of Seasons: Friends of Mineral Town, and Story of Seasons: A Wonderful Life also use this ".Bum" format for the models in their games, it seems it might be a common model format for any developer under the Marvelous games banner?
Which include story of seasons, rune factory, no more heroes, these above games also etc
From what i can tell, these old noesis/maxscripts are for the version 1 of the bum format, but newer games are using a version 2 format
so, I don't have tons of knowledge on this, but its possible that these scripts only need some touchups to be compatible with the modern format?
and if we can get the modern .bum format, we could unlock a whole swatch of marvelous games maybe!
I'd be grateful if anyone wanted to take a look at these formats
Question about the Smash Ultimate 3ds Max Script, is it possible to add a feature to convert the colorset5 to vertex alpha?
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06-15-2023, 06:13 PM
(This post was last modified: 06-17-2023, 08:32 AM by Tosyk.)
can anyone explain to me how to import batman models with telltale all in all importer?
I see this window
whatever I choose there I get this error:
p.s.: 3ds max 2016, win11