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Poll: Do You want me to retexture teen gohan
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Budokai 3
#31
DOes anyone still have 2DragonballBIN.bms? wikispaces just closed down.
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#32
Seconding a request for 2DragonballBIN.bms. Wikispaces had to close down at the worst time Sad
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#33
I have it.
https://drive.google.com/file/d/1diHCGKv...sp=sharing

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#34
What' 2DragonballBIN do?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#35
(03-01-2018, 06:15 PM)Roxas358 Wrote: I have it.
https://drive.google.com/file/d/1diHCGKv...sp=sharing

Thanks! Fortunately killercracker gave me a script that did the same thing, but this should be useful to anyone else who needs it.

(03-01-2018, 08:45 PM)Tabuu Forte Akugun Wrote: What' 2DragonballBIN do?

I'm new to this but I believe it's a script for QuickBMS which is used to extract the contents inside the .bin file(s) of the Budokai roms. It seems there are other scripts that do the same thing, I'm only following the quick guide Sc4recroW wrote in this thread. It was kinda for nothing though because I can't even figure out how to apply the textures properly in 3ds Max or even rig the model. There doesn't appear to be any straight-forward guides for it either, so i'll have to learn the basics from scratch.
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#36
Hi, i love this threat a i'm trying to rip models from Dragon Ball Z: InfinityWorld. My problem came in the 3Ds Max step. 

I'm ripping Goku Base model (374), but it give me six files after the QuickBMS process (1 - 6 without format) -- but the last one is AMT.6), i couldn't take the textures from it (Acess Violation :v), but i managed to open the .bin it self with the Game Graphic Studio a take the textures. 

The problem is opening it in 3DS Max, i tried all of the files (I've change the format to .AMO) but none of then worked. Any tip on solving this?
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#37
What about the stages? How are they rippable?
We should need more models, so I'm trying my best to help with new rips.
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#38
Gonna bump this thread. From what I can tell, the Budokai series have submeshes for hands and eye expressions. If you use the scripts shown here on xentax

http://forum.xentax.com/viewtopic.php?f=...kai#p77870

Then you get AMG files. If possible could anyone update the budokai maxscript to support submeshes, or at least support amgs


Attached Files
.zip   AMG.zip (Size: 402.35 KB / Downloads: 146)
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#39
Hey, trying to put an all in one for T3, need that BMS script, cant find it anywhere else.
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