08-29-2016, 02:47 PM
(This post was last modified: 10-22-2016, 12:39 AM by Theforeshadower.)
Project is evolving into a Metroidvania title.
Tiles were pulled from cc-0 license resources on OpenGameArt. I recolored them to the palette. The character is 100% my work as is the HUD, door, and sound effects.
Download link:
GameJolt Page:
Alpha Demo 1 & 2 - Saving, more enemies, forced exploration/progression, death, and bosses!
http://gamejolt.com/games/project-illuminate/199535
Downloads are now on GameJolt as even a penny here and there helps.
###WARNING###
If you are sensitive in any way to the color red, do not run this game. The entire palette is based on reds. I might change this to a autumn/gold palette later.
############
![[Image: wSwcHAD.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FwSwcHAD.png&hash=b8b762e5b3ab8572a0460af1098dde09)
![[Image: fUl7H8C.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FfUl7H8C.png&hash=2e05e470bf8728764e20110f8e403251)
![[Image: kYmFZJn.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FkYmFZJn.png&hash=2e099b18b01d4b40691ca69fef432eaa)
Concept showcases a few things:
-platformer movement
-double jump system
-floaty gravity (game takes place in an object/facility in space)
-laser weapon
-HUD
-chips system (used for upgrades in regular releases)
The gravity system is a bit different than my previous projects, so looking for feedback on how it feels.
Controls:
Alt+Enter for Fullscreen
Arrow keys left/right to move left/right
Down arrow to crouch
A to jump and double jump
D to fire laser
W to enter menu
S to select a weapon while in the menu
+ increases health by 1 so you can test shield system
- decreases health by 1 so you can test the shield system
S while at a computer to save your game.
S while at a Game Over to restart the game.
The game can now be maximized as well as full-screened.
Again looking for feedback on how the engine feels so far. Trying to go for a simple retro feel. Apologies in advance if you don't care for the color palette. :<
Tiles were pulled from cc-0 license resources on OpenGameArt. I recolored them to the palette. The character is 100% my work as is the HUD, door, and sound effects.
Download link:
GameJolt Page:
Alpha Demo 1 & 2 - Saving, more enemies, forced exploration/progression, death, and bosses!
http://gamejolt.com/games/project-illuminate/199535
Downloads are now on GameJolt as even a penny here and there helps.
###WARNING###
If you are sensitive in any way to the color red, do not run this game. The entire palette is based on reds. I might change this to a autumn/gold palette later.
############
![[Image: wSwcHAD.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FwSwcHAD.png&hash=b8b762e5b3ab8572a0460af1098dde09)
![[Image: fUl7H8C.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FfUl7H8C.png&hash=2e05e470bf8728764e20110f8e403251)
![[Image: kYmFZJn.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FkYmFZJn.png&hash=2e099b18b01d4b40691ca69fef432eaa)
Concept showcases a few things:
-platformer movement
-double jump system
-floaty gravity (game takes place in an object/facility in space)
-laser weapon
-HUD
-chips system (used for upgrades in regular releases)
The gravity system is a bit different than my previous projects, so looking for feedback on how it feels.
Controls:
Alt+Enter for Fullscreen
Arrow keys left/right to move left/right
Down arrow to crouch
A to jump and double jump
D to fire laser
W to enter menu
S to select a weapon while in the menu
+ increases health by 1 so you can test shield system
- decreases health by 1 so you can test the shield system
S while at a computer to save your game.
S while at a Game Over to restart the game.
The game can now be maximized as well as full-screened.
Again looking for feedback on how the engine feels so far. Trying to go for a simple retro feel. Apologies in advance if you don't care for the color palette. :<



![[Image: QUmE6.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FQUmE6.gif&hash=12624a837cb7704d7a43d586b6fe0917)

Sounds and graphic effects are quite nice. I also love the transition into the level.