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rev up the sonic cycle: Sonic Mania
#31
I'm seriously hyped for both games, more for sonic mania though. It has potential to beat S3&K. I just feel they logically can't skrew this up. Classic visuals, true 2d, 3 playable characters, new move, whitehead so physics are NOT an issue... to many things that are for the game right now.
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#32
(08-20-2016, 08:32 AM)TomGuycott Wrote: I know literally nothing about computer hardware or software on a technical level, but based on the complexity of computers alone I feel like that is something that is... not possible? I mean, there's a point where you actually can't run older games on newer hardware because of compatibility issues already, I feel like the only way to ensure every computer runs every game is that ever thing HAS to use the exact same internal hardware, which is not a possibility unless they only make the exact same computer.

I don't know what I'm talking about, though. Computers are complicated.

Well it's true to some degree, what you typed.  There are some minimum standards across hardware and software that are the same (for example, the order in which things happen to start and draw a program window, before the program routines start happening), but what can change across hardware and software is the implementation of everything else, which is where incompatibility can come in.  Some programs might make use of specific routines to an AMD processor, for example, and so if you're an Intel processor user, it won't know what to do and crashes.  

Now, as this is a planned multiplatform title, you'd think this would be a non-issue, and they'd have everything setup in a way that prevents this sort of thing from happening.  But there are recent examples of things where this kind of stuff happened anyway, like with Overwatch.

You wouldn't normally have this kind of concern with a game, but since it's been happening more often lately, it's got me concerned.
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#33
The graphics and animation are admittedly very well done. While I feel Sega's relying a bit too much on their past material, this actually interests me.

I wonder how Sonic's fanbase will beat up Sega this time.
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#34
evidently, fans wanna see stages from previous sonic games remade for mania...

...quite frankly, i'd rather see what original concepts they can come up with instead. regardless of the refurbished GHZ, mania's supposed to be a followup of some sort to the original games. ¯\_(ツ)_/¯
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#35
We've had so many levels remade so many times already in the past. Green Hill zone has been recreated how many freakin' times and it's not even actually that good of a level. It's tiresome.

I would rather see a full game with completely unique stage ideas from top to bottom. If anything, retro redux stages should be a bonus feature rather than part of the main campaign. Perhaps even included later as DLC so they can put more effort into the new stuff now.
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#36
Yeah, I'm sick of Green Hill Zone as well. Especially with how it pretty much overshadows Emerald Hill, Palmtree Panic, and Angel Island.
If anything, they should revive more scrapped levels. Who wouldn't want Dust Hill Zone finally become implemented?

Another interesting idea would be a level based on the ruins of Death Egg Zone. Like these mockups my Mrlevrocks for example:
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It would surprise me if they actually have a level involving the exact concept.

On another subject. People are annoyed how they went back to the Sonic 1 sprite instead of evolving from Sonic 3's sprite.
If you look closely to Mania Sonic's idle sprite. It's actually made up from the best bits of all three games' sprites.
Not to mention some of the sprites we've seen so far resemble his classic official art. Such as the new looking up animation.
Sonic 3's sprites are my favourite out of all of them, though. His part one and two sprites do get overused in mockups and fangames.
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#37
We finally have Dust Hill/Desert Dazzle, in the form of Mirage Saloon Zone!
And we also get some Tails and Knuckles gameplay. Loving the new sprites for both of them.

The host is so awkward and calls himself a Sonic fan, yet he fails on a few things. "Hur Dur! Gotta go fast!"

Also, the new zone features wanted posters of Nack/Fang, Bean, and Bark just like Generations. But it bugs me with the latter two.
Only the Archie comics made them villains and Nack's team mates. I always hated that as it was never established in Sonic the Fighters.
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#38
New sprites for them are wonderfully smooth and colored, but the only thing I dislike is that the final spring animation and pose is missing here. You know, they twirl like that, and then go into a special falling animation after that, instead of walking in the air.
[Image: sonic_cd_spring_jump_time_travel_by_inee...6uopav.gif] -> [Image: sonic_advance_2_end_fall_v1_by_natakiro-d6py3r2.gif]
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#39
(10-26-2016, 10:00 PM)Koh Wrote: New sprites for them are wonderfully smooth and colored, but the only thing I dislike is that the final spring animation and pose is missing here.  You know, they twirl like that, and then go into a special falling animation after that, instead of walking in the air.
[Image: sonic_cd_spring_jump_time_travel_by_inee...6uopav.gif] -> [Image: sonic_advance_2_end_fall_v1_by_natakiro-d6py3r2.gif]

it's always been like that with the classic games. and it is pretty weird. which is why when i mess around with Sonic Worlds engine i change around the animations to have a falling animation play after the spring. lol
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#40
I don't remember them doing that twirling thing in any of the Genesis games. The way I remember it Sonic always looked straight up in profile after he sprung. Like this:

[Image: latest?cb=20120817181047]

I think maybe the twirling thing was in Sonic CD maybe? I only played through it once so I don't really remember.
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#41
I might be spoiled with Sonic Advance and all the different animations, lol.
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#42
I like that Fang gets more exposure in an official Sonic game, though I would've preferred a more prominent role for him, like maybe as a boss like in Triple Trouble. Wishful thinking, I know. Waluigi will be playable in a main Mario platform game before Fang becomes more than just a reference.
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#43
In other Sonic News:

SegaSonic Cosmo Fighter has finally been dumped!
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#44
That's a real Sega product? It looks like a foreign bootleg game.
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#45
the series of "segasonic" arcade machines were very experimental. like the popcorn machine and patrol cop. heck even the isometric action platformer with mighty and ray was seemingly just an experiment with newer hardware.

so yeah. besides the 3-player trackball game, they weren't that impressive-looking.
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