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07-09-2020, 10:23 PM
(This post was last modified: 07-09-2020, 10:24 PM by Enderfacio.)
I tried to extract the mecha models from Xenogears and all I can find is the animation videos, but none of the 3d model files frome the gears... Does anyone know if this is possible?
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07-10-2020, 12:00 AM
(This post was last modified: 07-10-2020, 12:05 AM by KrakenOfTheSea.)
I tried the tool with the Cowboy Bebop game. It picked up animations and textures but no models. Azumanga Donjara Daiou finds only textures.
Anyway, how do I even view the textures? The programme tells me to select textures before exporting them, but there's nothing to select even though textures were found.
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What about Twisted Metal .DMD models?
I like ripping stuff from games.
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(06-19-2020, 05:32 PM)Cavan Ashton Wrote: You need to extract the data from the bin file with extractors such as UltraISO, then try scanning the games files. Scaning the .Bin file doesn't work.
Well I managed to extract bin file. Inside are bunch of .STR and .PAC files.
Testing them with PSXprev only give messy meshes.
None of the model showing fine
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oh well I see, the game is not supported at all
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I'm putting lots of work into the compatibility list.
I like ripping stuff from games.
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I searched through two games (Cowboy Bebop & Azumanga Donjara Daiou) again after extracting each game's BIN archive. I have a few questions.
1) Both games have a lot of empty 'Croc' models. What could this imply?
2) The TMD models detected by the programme for both games are garbled, incomprehensible messes of polygons. Are these actual models?
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Here's some other formats i found in different ps1 games:
DMD
YMD
RMD
MMD
and RSD.
I like ripping stuff from games.
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Is there a way to convert the vertex colouring on the models to a texture using Meshlab? Meshlab appears to be the only programme that recognises the vertex colours.
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07-30-2020, 12:43 PM
(This post was last modified: 07-30-2020, 12:55 PM by KrakenOfTheSea.)
(07-29-2020, 11:07 PM)Cavan Ashton Wrote: (07-29-2020, 10:10 PM)KrakenOfTheSea Wrote: Is there a way to convert the vertex colouring on the models to a texture using Meshlab? Meshlab appears to be the only programme that recognises the vertex colours.
Yes. Just export the model to .DAE format in MeshLab then import the .DAE file into Blender and unwrap the UVs. Then export the model from Blender to .PLY. Import the .PLY file in MeshLab and go to Filters/Texture/Convert PerTexture UV to PerWedge UV and click apply. Then go to Filters/Texture/Vertex Color to Texture and click apply. And then you should have the Vertex Colors converted into a Texture.
This method works somewhat, but it messes up the UVs of the textured parts of the model. Some parts are textured, and other parts use vertex colours.
I actually discovered a different way to do this. Do you know if I can export only certain portions of the model? They're properly partitioned in the application, but I can't pick the parts apart in a modelling software.
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e possivel extrair os modelos do polaris snocross