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Daxar's Sprite Sheeter
#16
Please add support for larger images. If the sprites are too big, the program always crashes.
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#17
(02-04-2017, 05:25 PM)sutinoer Wrote: Please add support for larger images. If the sprites are too big, the program always crashes.

Do you have some example images that I can debug this with? Because that definitely shouldn't be happening.
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#18
I'll check if I send what tomorrow. Come today not to the pc.
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#19
Oh. Got a major problem with v1.1. Whenever I try using the "Import Sheet" button, no matter what PNG I use it always says "Error opening image".
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#20
Yeah, I noticed that recently. Was hoping it was just my machine or something. Really strange. I'll debug it more sometime soon.
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#21
Version 1.2 changelog:
  • Fix error when importing images as sheets
  • Add animation preview playback types (repeat, pingpong, stop)
  • Re-add stop animation button
  • Tweak toolbar button style
  • Insert added animations after currently-selected animation, not before

Also migrated hosting over to GitHub's releases page, as Dropbox is dropping public folder support soon. The latest version will always be the version at the top of https://github.com/meh2481/SpriteSheeter/releases
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#22
I managed to compile this for macOS Mojave, the download's here.

https://cdn.discordapp.com/attachments/2...heeter.zip

You might need to get qt and freeimage. You can do that by running "brew install qt freeimage". If you don't have Homebrew, install it from https://brew.sh/.
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#23
In the newer version I can't seem to make individual images stack the way I want them to. I want them to look like this:
   

I achieve this by setting the sheet width to something less than the width of the smallest image. However, when I click outside the width form, it reverts to this:
   

In the old version, I can do this no problem, but I have to convert the images to PNG first, which is time-consuming.
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#24
Is it possible to lower the color depth of the sheet in this program?
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#25
https://github.com/meh2481/SpriteSheeter/releases

SpriteSheeter is updated again for macOS support!

It's been a few years, but I got SpriteSheeter compiled on macOS better than before. I've compiled it before, but it had some issues. (I deleted the post that had the old version).

It now has the Qt framework bundled in along with freeimage. Before that, I didn't know that I could easily bundle those in the actual app, so you had to install them separately.

I also made SpriteSheeter be a Universal 2 binary, so now it supports both Intel 64-bit and Apple Silicon M1 Macs (ARM).

I will also try to get MacUpdater to add the app (check them out, they are awesome).

Thanks to Daxar, the Mac build now up on the official release page. Enjoy.
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#26
Some can show a tutorial how to use this app? I am little confuse when I saw the interface.
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#27
Alternative tool, SheetMaker (plus manual):
https://mega.nz/#!FJpwTbwC!Vtxgg13BSYSqz...VerJPX0ZjA

I think it's cool to have more than one tool to choose from.

Edit:
Quick guide:
- Make a subfolder in a folder, throw your pics inside and drag it into the tool.
- Every subfolder creates a new row on the sheet.
- Sheet appears in the same directory as the tool.
- SheetMaker itself needs Java to function.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#28
(06-11-2016, 09:12 AM)Daxar Wrote:
[Image: omJmvDo.png]
[Image: oI3AVJl.png]

Sprite Sheeter is a program to quickly generate spritesheets from a series of frame images, preview animations, and perform common sheeting tasks, rather than having to manually arrange images on a sheet with an image editor such as GIMP, Paint, or Photoshop. The goal is simplicity and timesaving when creating sheets to upload here at TSR!

Download: https://github.com/meh2481/SpriteSheeter/releases

Requires Microsoft Visual C++ 2015 Redistributable (x86) found here: vc_redist.x86.exe
Be sure to download the x86 version!


Changelog

v1.2:
  • Fix error when importing images as sheets
  • Add animation preview playback types
  • Re-add stop animation button
  • Tweak toolbar button style
  • Insert added animations after currently-selected animation, not before

v1.1:
  • Drastically improve performance
  • Drastically decrease memory usage (caused crashing issues before)
  • Improve PNG image loading
  • Add support for loading lots of different image formats (see the list on the right)
  • Add font color selection
  • Add support for selecting/dragging/deleting multiple frames at once
  • Various bugfixes and UI tweaks

v1.0:
  • Better performance by changing .sheet format *Note that this breaks save compatibility with older versions!*
  • Add batch sheeting functionality to Edit menu
  • Add Reverse Animation Order functionality
  • Add Remove Duplicate Frames functionality
  • Add DDS image support
  • Better mouse cursor when moving frames around
  • Recent Documents can be found in File Menu
  • RMB now pans the view
  • Add measures that should prevent saves from breaking ever again, even if format changes
  • New Icon
  • Ported to MSVC behind the scenes, which makes the overall program smaller
  • Various bugfixes

Hello,

Your Sprite Sheeter tool was previously working for me, but, right now, doesn't matter if i click on 'add frame sequence' or 'import sheet' buttons, i select said png files and nothing occurs/happens/show up in your program.

I believe you need to fix it, so, i can continue with my work.

Thank you.
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#29
I have filed an issue about the lack of software license over at https://github.com/meh2481/SpriteSheeter/issues/10, as as I have noticed this early on when I was suggested this software. I posted its contents here for convenience purposes.
Quote:Your program has made it easy for me to make my spritesheets, but one thing I sometimes get peeved about is running into software that has been published without a license.
I may as well give a crash course on the relevant sections of US copyright laws:
  • When you publish a creative work online, they are automatically considered "all rights reserved", not open source. This is approximately the same as what nearly all proprietary software is licensed under, and that technically means that everyone who gets this software, me included, is subject to the same restrictions as those of proprietary software.
  • What this means is that nobody can effectively redistribute or modify this software, for example, because we don't have your explicit permission to do so. This matters more if you actually enforce your rights, and most large open source software projects take licensing seriously.
  • When you attach one of the various open source software licenses to this software, you help make it clear as to what exactly we can do with this software. I've already spotted some stuff that I think can benefit from modifications (likely in a fork), but I have not yet done so out of legal caution.

I strongly suggest you attach a license to this software. You can pick any of major open source software licenses, but some differ in being a copyleft (require others to have the same rights) or permissive license (only require attribution/credit).
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#30
Daxar hasn't visited the site in over a year, but I would love to see more improvements made to the application in a fork. If anybody has contact with him, it'd be great to see him attach an open license to ease those concerns.
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