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Do we have any games that are COMPLETELY ripped?
#16
What about Donkey Kong for the arcades? I don't think I missed anything in it.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#17
Are you sure super mario maker's wii u enemies are sprites? I though they were models. But then again it makes sense that they are 2d, since mario maker is a 2d building game.
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#18
They are pre-rendered 3D graphics, with some exceptions that I believe are mentioned in the comments on the sheet itself.
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#19
(09-05-2016, 02:17 PM)tonydaderp Wrote: Are you sure super mario maker's wii u enemies are sprites? I though they were models.  But then again it makes sense that they are 2d, since mario maker is a 2d building game.



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#20
I'm still trying to rip Hotel Dusk, even if I can't most of the time, and I'm impressed by the submitted sprites's lack of content, since it's great game, and we have the resources to rip.
Next, Salamander is on the line, maybe Salamander 2 in the future, but oh boy, Xexex...
If anyone knows how to greatly rip the Arcade or Salamander Portable (PSP) /Salamder Deluxe Pack Plus (PS1/Saturn), let me know.
Oh yeah, by the way, hello forum, this is my first post! Big Grin
--SOME PROJECTS IN DEVELOPMENT--

  1. -PROJECT SALAMANDER 2<---Progress ratio=Very low(Barely any progress, sprite ripping costs way much time without any easier tools than debug or a good video card)
  2. PROJECT RED CROWN'S DEPOSIT<---Progress ratio=Medium (Update: Hacking process accelerated! Found Debug menu!)
  3. PROJECT DIMENSIONS:TIMELESS<---Progress ratio=???(This project is held in containment of leaks at the moment, not much info can be said at the moment)
  4. NINTENDO DSi GAMES OST EXTRACION (Closure of the DSi shop in 2017)
-I WON'T BE AROUND TOO MUCH ON FORUMS, SO PM ME IF NECESSARY-
/ - . .-.. .-.. .-.-.- .-.-.- .-.-.- .-- .... . -. / .-- . / ... .... .- .-.. .-.. / -- . . - / .- --. .- .. -.
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#21
Astro Boy: Tap Tap Rush is now complete! Cute
[Image: CN9uwXW.gif]
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#22
As far as I know, I ripped a game called "Pit Pot" for the Sega Master System that is 100% done.
The Sega Master System addict
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#23
Super Mario Bros. is pretty much completely ripped. Shovel Knight has pretty much everything right there on TSR, I can't think of anything missing from it.
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#24
https://www.spriters-resource.com/arcade...rinstinct/
this version of tetris is complete, but it's a rather small game.
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#25
(08-28-2016, 01:50 AM)TeridaxXD001 Wrote: There is no way that Pong isn't completely ripped.

I know this post is old but, I hate to break it to everyone but pong is not completely ripped, the sound effects have never to my knowledge been ripped. Big Grin
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#26
I've still got some Last Express sounds to rip and it will be complete.
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#27
As soon as I sort the sheets out, Ninja Gaiden 1-3 will be fully ripped (3 even has an unused enemy). Bucky O'Hare is nearly done and (again) when I sort the sheets out R-Type and R-Type II will have full rips.

Little Samson is also on my 'full rip' horison, just need to do some collab work with Guycott to get it sorted.

Pretty sure my Joust rip is complete as well.
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#28
I almost gotten Tornado Outbreak's models/textures ripped so maybe so!
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#29
I don't think so, there's actually a lot of things to rip in one singles game, but after a very long time maybe?
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