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RPG Maker XP an intro at the titel screen.
#1
Hi everyrhing.

I have need to help. Rolleyes Because I have an script used for my Megaman Battle Network game. But the intro is at full screeen animated with an loop.

See here the script what I used. Unsure

http://forum.chaos-project.com/index.php?topic=5854.0

And the intro what I used. Smug

[Image: Calcom-Logo-animated_zpshnrxelre.gif]

That fade loop is al used by that script. But here is that error from RPG XP. Angry

[Image: RPG%20XP%20animated%20intro%20error_zpsle4pju4u.png]

I hope if somebody can help me,
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

Spriting is my thing. Unimpressed And scratched is the best. Embarassed
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#2
Is there nobody that can me help at that script.   U-uwah...

Anyway the titel screen. Wink

[Image: Megaman-Battle-Network-Black-OX-title-an...r5fsb9.gif]
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

Spriting is my thing. Unimpressed And scratched is the best. Embarassed
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#3
Don't get the wrong idea, here, because I'm not implying that this doesn't belong on this site, but, have you asked people on any of the rpgmaker sites about this?

Also, is your directory structure identical to what the script is asking for?
Assuming that error is actually any bit reliable, what I'm gathering from the description is you're saying "hey, load this/these asset(s)!" and rpgmaker is not able to find them, meaning they have different names, or maybe are in some other folder, etc. I don't have any experience with rpgmaker, however, so I can only make an educated guess based off of what that error message is saying. "No such file or directory" would usually imply that for some reason or another, the game/application isn't finding that resource because it doesn't exist, or has been re-named or moved.
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#4
(04-21-2016, 01:57 AM)DarkGrievous7145 Wrote: Don't get the wrong idea, here, because I'm not implying that this doesn't belong on this site, but, have you asked people on any of the rpgmaker sites about this?

Also, is your directory structure identical to what the script is asking for?
Assuming that error is actually any bit reliable, what I'm gathering from the description is you're saying "hey, load this/these asset(s)!" and rpgmaker is not able to find them, meaning they have different names, or maybe are in some other folder, etc. I don't have any experience with rpgmaker, however, so I can only make an educated guess based off of what that error message is saying. "No such file or directory" would usually imply that for some reason or another, the game/application isn't finding that resource because it doesn't exist, or has been re-named or moved.

Okay thanks. But this script can't find the image what I would search at the picture or title folder.

https://atelierrgss.wordpress.com/scripts/rpg-maker-xp/

I using now Atelier XP animate title script but there are also problems to starting the game.

Code:
#_________________________________________________
# MOG Animated Title Celia V1.6            
#_________________________________________________
# By Moghunter    
# http://www.atelier-rgss.com
#_________________________________________________
# Tela de titulo animada por frames.
# Para nomear os frames de imagens nomeie da seguinte forma.
#
# Megaman BN Black OX 1.png / Megaman BN Black OX 2.png /
# Megaman BN Black OX 3.png / Megaman BN Black OX 4.png /...
#
# Coloque o nome Title + o numero do frame.
# (A quantidade de frames é ilimitada.)
# Ainda serão necessários as imagens de comando.
#
# Com_01.jpg / Com_02.jpg / Com_03.jpg
#
# Todas as imagens devem ficar na pasta GRAPHICS/TITLES/
module MOG
#Auto Fullscreen.  
FULL_SCREEN = false
#Logo Picture Name.
LOGO_PIC1 = "Calcom Demo screen 08"
LOGO_PIC2 = "Calcom Demo screen 09"
LOGO_PIC3 = "Calcom Demo screen 10"
LOGO_PIC4 = "Calcom Demo screen 11"
LOGO_PIC5 = "Calcom Demo screen 12"
LOGO_PIC6 = "Calcom Demo screen 13"
LOGO_PIC7 = "Calcom Demo screen 14"
LOGO_PIC8 = "Calcom Demo screen 15"
LOGO_PIC9 = "Calcom Demo screen 16"
LOGO_PIC10 = "Calcom Demo screen 17"
LOGO_PIC11 = "Calcom Demo screen 18"
LOGO_PIC12 = "Calcom Demo screen 19"
LOGO_PIC13 = "Calcom Demo screen 20"
LOGO_PIC14 = "Calcom Demo screen 08"
#Logo Time.
LOGO_TIME = 350
#Logo ME.
LOGO_ME = "Calcom MM BN Black OX intro sound"
#Logo Picture Name.
LOGO_PIC = "Gamemaster logo"
#Logo Time.
LOGO_TIME = 150
#Set Game Frame Rate (Default 40FPS).
PER = 40
#Random Music.
RAND_MUSIC = true
#Set Random Music.
MUSIC1 = "062-Slow05"
MUSIC2 = "058-Slow01"
MUSIC3 = "030-Town08"
#Active Title BGS.  
BGS_ON = false
#Set Title BGS.  
BGS = "004-Wind04"
#Set BGS volume.  
BGS_VOL = 10
#Transition Type.
TRANS_TITLE = "020-flat01"
#Transition Time.
TRANS_TIME = 60
#Texto para acessar o menu de opções(Press Start)
T_B = "Press Start"
#Tamanho da fonte(Press any Key).
T_B_FONT = 28
#Posição do texto na horizontal.(Press Start)
T_B_X = 250
#Posição do texto na vertical.(Press Start)
T_B_Y = 300
#Som ao apertar a tecla.(Press Start)
T_B_SE = "105-Heal01"
#Ativar Zoom reverso na imagem de fundo.
BACK_ZOOM = true
#Nome da picture de opções de comando.
#É necessário ter 3 picures nomeadas com
#o nome abaixo mais o prefixo _01 , _02 e _03.
COM = "Com"

The second script.

Code:
#===============================================================================
# Scene_Title
#===============================================================================
class Scene_Title
 def main
   if $BTEST
     battle_test
     return
   end
   $full_screen += 1
   if MOG::FULL_SCREEN == true and $full_screen == 1
   $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ' '
   $showm.call(18,0,0,0)
   $showm.call(13,0,0,0)
   $showm.call(13,0,2,0)
   $showm.call(18,0,2,0)
   end            
   $data_actors        = load_data("Data/Actors.rxdata")
   $data_classes       = load_data("Data/Classes.rxdata")
   $data_skills        = load_data("Data/Skills.rxdata")
   $data_items         = load_data("Data/Items.rxdata")
   $data_weapons       = load_data("Data/Weapons.rxdata")
   $data_armors        = load_data("Data/Armors.rxdata")
   $data_enemies       = load_data("Data/Enemies.rxdata")
   $data_troops        = load_data("Data/Troops.rxdata")
   $data_states        = load_data("Data/States.rxdata")
   $data_animations    = load_data("Data/Animations.rxdata")
   $data_tilesets      = load_data("Data/Tilesets.rxdata")
   $data_common_events = load_data("Data/CommonEvents.rxdata")
   $data_system        = load_data("Data/System.rxdata")
   $game_system = Game_System.new
   s1 = "New Game"
   s2 = "Continue"
   s3 = "Shutdown"
   @command_window = Window_Command.new(192, [s1, s2, s3])
   @command_window.back_opacity = 160
   @command_window.x = 320 - @command_window.width / 2
   @command_window.y = 288
   @command_window.visible = false
   @com = Sprite.new
   @com.bitmap = RPG::Cache.title("Com_01") rescue nil
   @com.z = 10
   @com.x = (MOG::COM_X)
   @com.y = (MOG::COM_Y)
   @continue_enabled = false
   @frmtitle = Sprite.new
   @frmtitle.bitmap = Bitmap.new(640,480)
   @frmtitle.bitmap = RPG::Cache.title("Title0") rescue nil
   @backtitleref = 0
   @backtitlespeed = 0
   for i in 0..3
     if FileTest.exist?("Save#{i+1}.rxdata")
       @continue_enabled = true
     end
   end
   if @continue_enabled
     @command_window.index = 1
   else
     @command_window.disable_item(1)
   end
   $game_system.bgm_play($data_system.title_bgm)
   Audio.me_stop
   Audio.bgs_stop
   Graphics.transition
   loop do
     Graphics.update
     Input.update
     update
     if $scene != self
       break
     end
   end
   Graphics.freeze
   @command_window.dispose
   @frmtitle.dispose
   @com.dispose
 end
 
#--------------------------------------------------------------------------
# Update
#--------------------------------------------------------------------------  
 def update
   @command_window.update
    case @command_window.index
    when 0
    @com.bitmap = RPG::Cache.title("Com_01") rescue nil      
    when 1
    @com.bitmap = RPG::Cache.title("Com_02") rescue nil      
    when 2
    @com.bitmap = RPG::Cache.title("Com_03") rescue nil
    end      
   if Input.trigger?(Input::C)
     case @command_window.index
     when 0  
       command_new_game
     when 1  
       command_continue
     when 2
       command_shutdown
     end
   end
    @backtitlespeed += 1    
 if @backtitlespeed > MOG::BACKTITLESPEED
    @backtitleref += 1
    @backtitlespeed = 0
 end
 if @frmtitle.bitmap != nil
 @frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil
 end
 if @frmtitle.bitmap == nil
    @backtitleref = 0
 @frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil
 end  
 end
#--------------------------------------------------------------------------
# Command_New_Game
#--------------------------------------------------------------------------
 def command_new_game
   $game_system.se_play($data_system.decision_se)
   Audio.bgm_stop
   Graphics.frame_count = 0
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   $game_party.setup_starting_members
   $game_map.setup($data_system.start_map_id)
   $game_player.moveto($data_system.start_x, $data_system.start_y)
   $game_player.refresh
   $game_map.autoplay
   $game_map.update
   $scene = Scene_Map.new
 end
 
#--------------------------------------------------------------------------
# Command_Continue
#--------------------------------------------------------------------------  
 def command_continue
   unless @continue_enabled
     $game_system.se_play($data_system.buzzer_se)
     return
   end
   $game_system.se_play($data_system.decision_se)
   $scene = Scene_Load.new
 end
#--------------------------------------------------------------------------
# Command_Shutdown
#--------------------------------------------------------------------------  
 def command_shutdown
   $game_system.se_play($data_system.decision_se)
   Audio.bgm_fade(800)
   Audio.bgs_fade(800)
   Audio.me_fade(800)
   $scene = nil
 end
#--------------------------------------------------------------------------
# Battle_Test
#--------------------------------------------------------------------------  
 def battle_test
   $data_actors        = load_data("Data/BT_Actors.rxdata")
   $data_classes       = load_data("Data/BT_Classes.rxdata")
   $data_skills        = load_data("Data/BT_Skills.rxdata")
   $data_items         = load_data("Data/BT_Items.rxdata")
   $data_weapons       = load_data("Data/BT_Weapons.rxdata")
   $data_armors        = load_data("Data/BT_Armors.rxdata")
   $data_enemies       = load_data("Data/BT_Enemies.rxdata")
   $data_troops        = load_data("Data/BT_Troops.rxdata")
   $data_states        = load_data("Data/BT_States.rxdata")
   $data_animations    = load_data("Data/BT_Animations.rxdata")
   $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
   $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
   $data_system        = load_data("Data/BT_System.rxdata")
   Graphics.frame_count = 0
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   $game_party.setup_battle_test_members
   $game_temp.battle_troop_id = $data_system.test_troop_id
   $game_temp.battle_can_escape = true
   $game_map.battleback_name = $data_system.battleback_name
   $game_system.se_play($data_system.battle_start_se)
   $game_system.bgm_play($game_system.battle_bgm)
   $scene = Scene_Battle.new
 end
end

$full_screen = 0
$mog_rgss_title_celia = true

And then it gives this.  Angry

[Image: Syntax%20Error%20Animate%20title%20scree...zyhzga.png]

Can anyone help. The RPG Maker forum everyone are not seeing this thread and helps me like nothing. Embarassed
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

Spriting is my thing. Unimpressed And scratched is the best. Embarassed
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#5
I wish I could give you any really good advice.

I have been in this position with game maker many times.
I find a resource, or a script, or even a project file.
I go and adapt it, and everything decides to not work.
No matter what i try, I can't fix it.

Sometimes I would ask for help, still no luck.

I've had this happen in/with:
Game Maker
Java
Python
HTML5/JavaScript
,just to name a few

I'm not saying what you should do, but you're encountering a fairly common issue. A lucky few can make AMAZING stuff. The rest tend to struggle, or even fail. Programming tends to require skill and patience. I've learned the hard way that sometimes the only option is to take my own approach to the solution, because someone Else's method doesn't work for me, or I do not understand it, etc...

Good luck!
Your problem is certainly not new, and to be honest, I seldom have seen these problems actually fixed, or even addressed. I do hope that if you find a solution, you will share it with others, should the same happen to them.
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#6
(05-13-2016, 11:33 PM)DarkGrievous7145 Wrote: I wish I could give you any really good advice.

I have been in this position with game maker many times.
I find a resource, or a script, or even a project file.
I go and adapt it, and everything decides to not work.
No matter what i try, I can't fix it.

Sometimes I would ask for help, still no luck.

I've had this happen in/with:
Game Maker
Java
Python
HTML5/JavaScript
,just to name a few

I'm not saying what you should do, but you're encountering a fairly common issue. A lucky few can make AMAZING stuff. The rest tend to struggle, or even fail. Programming tends to require skill and patience. I've learned the hard way that sometimes the only option is to take my own approach to the solution, because someone Else's method doesn't work for me, or I do not understand it, etc...

Good luck!
Your problem is certainly not new, and to be honest, I seldom have seen these problems actually fixed, or even addressed. I do hope that if you find a solution, you will share it with others, should the same happen to them.

Thank you. But there are so many RPG Maker forums. Unimpressed And some are also directly from the web disappeared. And I hate it. Rolleyes 

I myself may have been autistic. Unsure I have practiced since I was 14th age for the first few years of creating games. Big Grin Mugen was simple. And later I was running on Solarsoft. Big Grin The Dutch RPG maker forum. Wink These were the first years of RPG Maker XP. Tongue I hope that guests at The VG Resource who want to fix the script. The title screen script are both. So as example Celia and Sofia. And that makes the script fail. Also. The Com scripts are in 7 frames. Press Start New Game  Continue and New Game as effect Continue white and New game grey. and the second Com. New Game and Continue. New game white and Continue Grey. Also as you press enter for Press Start. Then the title screen becomes little dark. And are seeing New game. As you save the game. Then you see Continue and New Game. This script meens also to fix that. Ouch!

Oh yeah I forgot something. The Com image are also animated. As example for the green cursor.

[Image: Cursor_zpsn05s3fse.png]
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

Spriting is my thing. Unimpressed And scratched is the best. Embarassed
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#7
I can try helping; I've used MOG's scripts often.

Do me a favor and upload a copy of your game folder somewhere? It'll be easier for me to see why the syntax error is happening if I can see the whole project.
[Image: 76561198119420747.png]
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#8
Here is the Project.

https://onedrive.live.com/?id=3E140AD297...AD2978058F

Hopefully is there people that solve this problem.
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

Spriting is my thing. Unimpressed And scratched is the best. Embarassed
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#9
Is there nobody that helping me. Do me a favor and help me with that script.
[Image: tumblr_nq85s2bmIY1rjxyrgo2_400_zpspvjrjo91.gif]

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