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Looking for some sprites from Digimon Story: Cyber Sleuth (PS4 or Vita)
#1
There's a few different sprites in the game I'm looking for. Basically I'm working on a database of sorts for information on the Digimon in the game, and need images to go along with it. I can think of two different ones in the game. One being icons of every Digimon from the Field Guide, and the other being their "Dot" form. These are seen as 3D models in the game, but are basically designed as 2D. I wouldn't be surprised if the texture was stored as a normal 2D image. If there's also any images of the Digimon in a higher quality full 3D model, that would be awesome, but I don't think it exists. Willing to pay for this, we can work out a price easily.
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#2
Update, I've got a copy of the game completely extracted, I can provide it if needed. All the images are in PVR format, but I have no idea how to open or convert them, and every method I've tried fails.
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#3
Post a few of the PVRs and we can probably figure them out.
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#4
(04-12-2016, 06:36 AM)Ploaj Wrote: Post a few of the PVRs and we can probably figure them out.

I'm not sure yet what file is what exactly based on the filenames, but I grabbed a few here in this zip (attached) that I think might be relevant.


Attached Files
.zip   To Send.zip (Size: 56.37 KB / Downloads: 267)
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#5
Ah yes, I think I have a chunk of them figured out now. There appears to be like a second alpha channel and I don't really know what's up this that, but the image more or less looks right. It may overwrite the main alpha channel, but I don't really understand the purpose of that just yet.
[Image: zEWuxNd.png]
There appears to be a few different formats, so it will take me a short time to get them all working. I'll finish up what I have here and make a program that can convert them and then you can post any that don't work so I can add support for them.
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#6
(04-14-2016, 04:13 PM)Ploaj Wrote: Ah yes, I think I have a chunk of them figured out now. There appears to be like a second alpha channel and I don't really know what's up this that, but the image more or less looks right. It may overwrite the main alpha channel, but I don't really understand the purpose of that just yet.
[Image: zEWuxNd.png]
There appears to be a few different formats, so it will take me a short time to get them all working. I'll finish up what I have here and make a program that can convert them and then you can post any that don't work so I can add support for them.

Awesome, thanks! Yeah that sprite there looks like the Dot version of the characters. There's a status that can be inflicted called Dot and while it happens, the characters turn into tiny 2d sprites on the field (looks pretty funny lol), and that looks like Dot Bakemon with the 4 frames of the animation. With sheets like that I should be able to run them through a batch process that cuts out the frames of the anims to be separate images.

Then if they all decode the same way, I'm hoping that the images I have also have the ones from the field guide in there too (looks like this: http://fs2.directupload.net/images/150322/i5ell4qf.jpg).
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#7
That image doesn't load, but I assume you mean these:
[Image: kkTHEHq.png][Image: gUdboKd.png]

Here, try this out!
It's a run-able jar file. You can drag PVR files onto the window and it will create a png.
Let me know if any don't work!
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#8
(04-14-2016, 05:17 PM)Ploaj Wrote: That image doesn't load, but I assume you mean these:
[Image: kkTHEHq.png][Image: gUdboKd.png]

Here, try this out!
It's a run-able jar file. You can drag PVR files onto the window and it will create a png.
Let me know if any don't work!

Ahhh yes, those! I'll give this a shot when I get home
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#9
Would love to see these up on tsr!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#10
Hello! I'm working on extracting the models and I think the textures may be stored in this .pvr format. I have attached some ones that the jar fails to convert!
The "unclear result" folder contains ones that did produce an image, but where the results seem like they may be bugged.


Attached Files
.zip   pvrs.zip (Size: 538.65 KB / Downloads: 236)
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#11
Eh, so close yet so far away.
This compression is really interesting, though. It should look pretty good when I get it all figured out.

Edit:
??
I'm not even sure how correct this is. This format is so confusing to work with, and errors are not visibly apparent. I'm going to have to go through and carefully clean up and fix everything, but it should be working now.
[Image: PYPo1WN.png]
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#12
Very cool! What's the basic idea behind the format, anyway? Assuming it can be boiled down to something easy to digest.
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#13
Ploaj could you PM me your Paypal? I'd love to give you a little something for helping make that script Smile I got all the images now in my database properly.
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#14
The dot*.pvr files are all(?) ARGB1555, while character model's main textures, i.e. chr*.pvr (not chr*s.pvr and the like), are all(?) PVRT 4BPP ABGR. Many, if not all, of Cyber Sleuth's .pvr files can be converted by GXTConvert: https://github.com/xdanieldzd/GXTConvert

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