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Zelda Oracle Games
#1
Does anyone else wish that the Zelda Oracle games would be remade for the 3DS along with the canceled third game. I think it be be wonderful to see the Oracle games in a whole new perspective. I really want to see places like the Temple of Seasons and the Black Tower in a more 3D viewpoint. It would be nice to be able to finally have the third game. With the 3DS it wouldn't be impossible anymore to connect three games.
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#2
If they ever bring them back, I'm sure they'll resort to the Link Between Worlds style of gameplay and aesthetic...I say this because it's Nintendo (they like sticking to what's popular in terms of gameplay and graphics), but they're far more careful with the Zelda franchise then they are with Mario.
On a side note, I'm hoping they make one last fully-pixelated Zelda game. Even after the Minish Cap, I'm still left hanging...If they just made a simple dungeon-explorer like Four Swords in a 2D sprite-based style, I would be satisfied. It's just that Nintendo's been working so distant from 2D as of recently, and I'd really like to see if they still have the talent of creating immersive sprite-based worlds.
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#3
I honestly want a "Legend of Zelda All-Stars" that retools pretty much all the top-down 2D Zelda games (LoZ, LA, ALttP, OoA, OoS) with a common engine/visual style.

I leave out Minish Cap only because it represents a different era for the franchise, and would probably work better using elements of Phantom Hourglass and Spirit Tracks.
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#4
I've always wanted to see a higher resolution 2D remake of all the 2D Zelda games, like the treatment of Final Fantasies 1, 2 and 4 PSP. It would look amazing. Also, the engines would be polished to the max like the aforementioned remakes, to the point everything is fancy, even for something as simple as swinging the sword x3.

Zelda 1 and 2 would need the most work, to get rid of their choppy stiffness (and terrible sword range for Zelda 2), as well as the questionable design choices.
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#5
Where Zelda 2 is concerned, I honestly want to see a serious reimagining as opposed to just polish... I suppose my ideal way to play that would be some kind of modification to the Smash Bros. engine, so Link can be just about as relatively unrestricted in his movement as he is in that franchise. Then build the game around that.

This whole concept might just be coming from the Temple stage, though.
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#6
Presentation aside, I can only think of a few simple yet significant fixes for a Zelda II Redux that would make it a great game: extended sword range, being able to restart from different landmarks (e.g. towns) or at temple entrances after a game over, de-cryptifying the secrets of the game, allowing Link Dolls to restore after game overs, and not fucking losing all your goddamn exp from a game over.
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#7
Also making it less grindy altogether. Being at max level everything is pretty much a requirement, so it shouldn't be a pain in the ass to gather all the EXP necessary for that by the end of the game.
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#8
Well, I can say if there's one thing I'd want from a remake, it'd be to reprogram the Mermaid Tail to act more like the default swimming mechanic instead of turning it on it's head by switching the button needed to swim and having you mash the button to swim. I bought Oracle of Seasons for the 3DS a while ago, but I've been hesitant to buy Ages because of that stupid Mermaid Tail stage.
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#9
They had to do that actually, because of the limited amount of buttons. B was the dedicated dive button, which in terms of the Mermaid Suit, doubled as the resurfacing button. So A had to be the button that let you use items like the sword or Switch Hook. Since there were no longer any action buttons left for the fast swim (it used to be A), they had to figure something else out. It honestly isn't as big a deal as people make it out to be; you can adjust to it faster than you think.

If anything, what they'd need to do is make the underwater Lybrynna more insteresting. There was basically nothing to do at all in the ocean, not even any enemies to fight, even though there were monsters made for the underwater mechanics, as seen in Jabu Jabu's Belly. Why's the entire ocean void of monsters?
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#10
They could've just made movement automatic a la walking, and perhaps resurface with A+B (which would allow for individual A/B item use underwater). Tap-moving sucks on a D-pad, but it's fucking murder with the Slide Pad on the 3DS (which is what I otherwise use for movement, one of the few GB/C games I would so so for).
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