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Klonoa 2 Texture hacks?
#1
I'm currently trying to rip textures from Klonoa 2: lunatea's veil for the PS2. I was able to find a program that decompiles the ISO. Inside, there are a bunch of .IRX files and disc images 7-zip can't open (.IMGs)

Could I please have some info on how to do texture hacks for the game properly? (If someone else could relay information on music and text edits, that would also be appreciated.)

Files contained include:
  • AN986.IRX
  • ILINK.IRX
  • ILSOCK.IRX
  • INET.IRX
  • IOPRP20.IMG
  • IOPRP202.IMG
  • IOPRP205.IMG
  • IOPRP21.IMG
  • IOPRP211.IMG
  • IOPRP213.IMG
  • KL2.IRX
  • LIBSD.IRX
  • MCMAN.IRX
  • MCSERV.IRX
  • MCXMAN.IRX
  • MCXSERV.IRX
  • MODDELAY.IRX
  • MODHSYN.IRX
  • MODMIDI.IRX
  • MODMONO.IRX
  • MODMSIN.IRX
  • MODSEIN.IRX
  • MODSESQ.IRX
  • MODSSYN.IRX
  • MSIFRPC.IRX
  • MTAPMAN.IRX
  • NETCNF.IRX
  • PADMAN.IRX
  • PPP.IRX
  • SDRDRV.IRX
  • SIFCMD.IRX
  • SIO2MAN.IRX
  • USBD.IRX
  • USBMLOAD.IRX
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#2
I remember IRX files not being very useful usually, but can you upload one or two IMG files?
[img=0x180]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#3
I think I know your problem. Most of these games hide their data when you use an ISO extractor/mounter , so you have to dig in the ISO to get it. I remember Kingdom Hearts and Chrono Cross using this format from what i looked at them.
EDIT: also yeah IRX and IMG sre pretty much useless for data ripping, theyre just code.
[Image: jcKgJbX.png]
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#4
(02-01-2016, 02:06 AM)puggsoy Wrote: I remember IRX files not being very useful usually, but can you upload one or two IMG files?

Knock yourself out. Although the guy above said these files were just code.
http://www.mediafire.com/download/a3sk9x...PRP213.zip

I guess the main thing to figure out is how to properly extract the files from the ISO, cause an ISO extractor won't cut it.




(02-01-2016, 02:09 AM)eureka Wrote: I think I know your problem.  Most of these games hide their data when you use an ISO extractor/mounter , so you have to dig in the ISO to get it.  I remember Kingdom Hearts and Chrono Cross using this format from what i looked at them.
EDIT: also yeah IRX and IMG sre pretty much useless for data ripping, theyre just code.

Any clue on how to "dig" in the iso? I'm looking hard for the right tutorial. I hope you know something. Although, there are Kingdom Hearts Textures uploaded on Textures Resource, so it can be done.
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#5
Okay, so I just full on open it with winrar, and...
[Image: X7JrEon.png]
OH MY GOSH!!!!!

So... the files I found are audio files (.ac3), and .BIN files. There are also CNF and SMV. Any help with that?
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#6
kldata.bin looks interesting, could you upload that?
[img=0x180]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#7
The biggest files within the ISO are "Kldata.bin" and "BGMpack.bin" I also sent Bgmpack so you can inspect that as well.
http://www.mediafire.com/download/70q934...kldata.zip
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#8
Does anybody know how to open these .BIN files? I need to know as soon as possible!
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#9
Vincentmrl, some guys and I went through this back in the day. It's really hit and miss, KLDATA is a big mess of random data and textures here and there.
Read this
[Image: XezHFxV.gif]
Once there was a way to get back homeward
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#10
I was able to get my mits on GGD-e. Now I have to figure out the palate stuff. I just find it werid that the game uses a tiling system similar to the NES, SNES and so on. What I really wanna know if how to export the textures, edit them, and then load them back into the game. I want to do the same thing with music as well.
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#11
Reminds me of when I was trying to rip from Pac-Man World 3. Try asking the guys on ZenHAX for some help cracking the format.
http://zenhax.com/viewforum.php?f=9
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#12
After some extracting, I found some things.

There are several folders within "kldata" and they all contain DAT files, DC5 files, an NFC file and an SDB file. What are they, and how do  I open them?
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