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SUPER SMASH BROS. FEUD - IMPORTANT NOTICE AT TOP OF OP!!
I find it kinda funny how he seemed to be really interested in the game's development and then he just outta nowhere decided to go call it a piece of shit and compare it to Sonic 06, as well as shamelessly promoting his own fangame.

Anyways, I really dig how those menus look, they seem very professional. Keep it up!
[Image: uGYiktH.jpg]

My Switch friend code: SW-5399-6466-3493

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Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking. Smile

Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.

Here, let me demo.

[Image: xvznpfE.png]

The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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(04-25-2018, 10:05 AM)Tabuu Forte Akugun Wrote: Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking. Smile

Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.

Here, let me demo.

[Image: xvznpfE.png]

The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.

Many plugins exists to fix normals for 3DS Max, to unify them or flip. I advise you to check some of them and see if they works with your model.
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Well, everything on the Max plugins side is commercial, and I'm not Bill Gates, so... lol.

Running it through Noesis with -smoothnorm seems to do the trick and Unity even takes it. What a blessing!!

Now I can go back to rigging!
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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Okey dokey! Double post time!

So we finally have a release date for Super Smash Bros. Ultimate! Dec. 7, 2018. And so far it's rocking my socks off. Are you hyped?? I'm excited as heck. This Smash seems mainly about fan requests.

So much so that I'm more fired up than ever to develop Smash Bros. Feud. I'm ramping up my efforts "up to eleven"!

So I have some news on that front.

-I've made a couple of "executive?" decisions about Super Smash Bros. Feud that I think everyone will like. Stay tuned!
-I'm pushing back public content updates to a few months later than planned and promised. This is to give people time to play and enjoy Ultimate, not to garner attention away from Ultimate, as well as polish up anything I've made. As in for now, I have issues with sloped collisions on stages for instance.
-I noticed Ultimate runs on Unreal Engine. Which means its guts might be ripped and datamined for me to look at if / when the files become available for modding. So up until then, I will work on content that does NOT entail desired stuff new to Ultimate.

So that's it for now. Smile
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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(06-13-2018, 11:54 PM)Tabuu Forte Akugun Wrote: -I noticed Ultimate runs on Unreal Engine. Which means its guts might be ripped and datamined for me to look at if / when the files become available for modding. So up until then, I will work on content that does NOT entail desired stuff new to Ultimate.
Check this: https://www.reddit.com/r/smashbros/comme...al_engine/ remember that it's just a rumor nothing really technical.
And personally, I doubt also that Nintendo internal development teams uses a thrid-party engine.
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(06-15-2018, 11:44 AM)iyenal Wrote:
(06-13-2018, 11:54 PM)Tabuu Forte Akugun Wrote: -I noticed Ultimate runs on Unreal Engine. Which means its guts might be ripped and datamined for me to look at if / when the files become available for modding. So up until then, I will work on content that does NOT entail desired stuff new to Ultimate.
Check this: https://www.reddit.com/r/smashbros/comme...al_engine/ remember that it's just a rumor nothing really technical.
And personally, I doubt also that Nintendo internal development teams uses a thrid-party engine.

Oh man! Thanks for clearing that up, iyenal! That explains so many things. So then my theory might be true: an updated Smash Wii U engine!

I feel quite dumb now XDDD

Either way, I still can't wait to get it. Genki ^_^ I can hardly wait to find out, if any, about other newcomers besides the ones we got so far.
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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