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[PAID] Plants vs Zombie DS Sprites
#1
Hello everyone!

I am looking for someone who is able to rip all flowers and zombie sprites from the "Plants vs. Zombies" DS-version!
The sprites should be in the same quality as in this spritesheet, found on deviantart: *click* .

I am not quite sure how work-intense this request is, but I am willing to pay around 50-100 $ (If this is too less let me know, I really don't know what a good price for this task would be).

Also, once we are done, you can post all sprites on the internet if you like. 


Let me know if someone of you guys is interested.

kind regards
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#2
...did you even read the board description?

I could add this to my list, but it'd be awhile before I get to it.
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#3
Hello!

Yes, I did read the board description, why are you asking?

I would highly appreciate if you could add this to your list!

kind regards
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#4
I guess I'm not the one that read. Sorry about that.

DS version, right? I'll take a look now.

EDIT: Whoa, okay. This one's way out of my knowledge range right now. I don't think I've even come across this kind of compression yet.
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#5
Taking a look at data_pack.bin and data_pack_en.bin, they don't seem to be compressed. They are in a format I can't find any info on though. All I've figured out right now is that the file size is at 0x8. However I can clearly see strings in the latter, and graphic files in the former.

I might be able to make an ARCV extractor, but in the worst case I can hopefully hack something together that can just extract the files from these specific files.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Skyla Doragono
#6
Whatever format it is, it's really screwy. I couldn't even get DeSmu to show anything in any of it's viewer tools.

Why does a ported version of a computer game have better security than most high end games?
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#7
Code:
idstring "ARCV"
get fileCount long
get fileSize long
get aFileSize asize
if fileSize == aFileSize
for i = 0 < fileCount
    get offset long
    get size long
    get NAME_CRC long
    log "" offset size
next i
endif
This QuickBMS script can be used to extract the files from the data_pack file. The third value, NAME_CRC seems to be correct, but QuickBMS throws an error when using it's NAMECRC function. If anyone can figure that out, great. But whatever. QuickBMS will automatically extract the files with guessed file names and extensions. These extracted files are files that can be used in Tinke. However in order to use them, you need to go into the file using a hex editor and reverse the magic ids at 0x00 and 0x10. This will allow you to open the files in Tinke and extract the images. Tongue

these files are very uncompressed and lazily done lol, half of the files are just uncompiled code and files Tongue
Thanked by: Skyla Doragono
#8
Hm... it seems like QuickBMS just spouts out the error on the NAME_CRClong line and doesn't do anything for me.
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#9
(12-28-2015, 03:23 AM)Skyla Doragono Wrote: Hm... it seems like QuickBMS just spouts out the error on the NAME_CRClong line and doesn't do anything for me.

Sorry, I messed up there. Just put a space between NAME_CRC and long and it'll work Shy
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#10
W-wow, that just spat out over 2,600 files. This is going to take... awhile.

By the way, how do you get Tinke to open something outside of a ROM file? I haven't had to do that yet.

EDIT: Nope! Never mind! Got it!
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#11
(12-28-2015, 03:51 AM)Skyla Doragono Wrote: W-wow, that just spat out over 2,600 files. This is going to take... awhile.

By the way, how do you get Tinke to open something outside of a ROM file? I haven't had to do that yet.

EDIT: Nope! Never mind! Got it!

I really wish I could have gotten that NameCRC function working but I guess it wasn't meant to be :/
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#12
Y-yeah. It's going to take some guessing and testing to see what goes with what. With just the names as they are (I'm guessing they're just assigned at the address the appear at?), I have no idea what goes with what.
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#13
Oh hey, actually, I have the sprites themselves ripped from a long time back. I can't remember exactly how I did them, it was a while ago, but I can zip them up and send them your way if you like.
Thanked by: Skyla Doragono
#14
If you remember, could you let me know? I'm evil eyeing these files now.
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#15
I remember there being a specific tool an old forum member by the name of Barubary used to have that helped me unpack the main file, then all I needed to do was use his other NCGR/NCER/NANR tool to put them together one by one and export them as PNG. I can't for the life of me remember the first tool, but I think the second one was 'Oil of Vitriol' or something similar.
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